Ten years in the making, the fifteenth (but not really) Final Fantasy is one of the strangest games we’ve played for a while - but that’s no bad thing.

When you sit back and think about Final Fantasy XV, a mixture of emotions wash over you. As a fan, there’s relief that it actually exists and you can play it. But how it got made at all, and how it ended up in the state it shipped in, is fascinating.

Announced ten years ago as a completely different game, then switched to newer hardware and a completely different game engine, before replacing its director and finally breaking ground a decade later? The very definition of development hell.

Despite it often feeling like the most Western game in the series yet, it is tied to the past in ways that are baffling, and sometimes a bit of a shame.

One problem lies with the story. The developers presume you have seen the tie-in prequel movie, Kingsglaive, to such an extent that for a good while, you will honestly have no idea what is going on aside from the very basic key facts.

It’s like a greatest hits of the series’ storylines, which is to say it’s not awful, but certainly not great. Even if playing as Prince Noctis, heir to the Lucis throne, with magical abilities to phase in and out of space to warp across the battlefield, sounds lke an absolute blast.


Aside from that, it’s a while before you really learn too much of note.

Noctis and his friends Ignis, Gladiolus, and Prompto, are on a road trip to meet his bride to be Lunafreya (whom he seems fairly delighted to be marrying, as they’re childhood friends). She just so happens to be something to do with enemy nation Niflheim, and this is a key to a peace treaty (which, obviously, goes wrong immediately) between the two warring countries.

Such a middling story is genuinely elevated by some of the characters. We say some, because XV also suffers from a very Eastern-designed approach to females. Cindy, the daughter of series-stalwart Cid, is the first we get to talk to, and she's wearing a crop-top coat barely covering a bright yellow bra.

It’s jarring to see such backwards design in an otherwise delightful world, and it’s unnecessary.

Elsewhere, the mixture of accents and names (from Prompto and Gladiolus to… well, Dave. No, seriously) is bizarre. Cindy and the people in her region speak in a Southern American drawl, yet in the same area you meet a reporter with the most New York of New York accents we’ve ever heard, that could only be more New York if his catchphrase was “Forget about it!”.

Alien escapades


Forget all that, though: the core four-piece gang is just delightful.

Each is stereotypical in their own way, but they work as a unit because they genuinely come across as friends. They all talk about what’s going on in their lives as you travel around, and actually come across, well - exactly like a bunch of friends on their first road trip would do.

One thing you can’t complain about, is how Final Fantasy XV sticks to its guns. Levelling up has changed, and it’s really interesting. Now, you bank XP after a fight, and it all levels you up when you rest at a camp. 

These moments don’t just provide you with a chance for you to strengthen your group, but another opportunity to see the lads interacting with one another as friends, playing cards, or just having a laugh, as well as bookending a lovely day of adventuring.



Everything about the combat system feels designed to create a more streamlined version of a series we’ve been playing for decades, so potions and elixirs are just things you can quickly take during a fight, rather than dig for through the menus.

This extends to your interactions, too.

While you only control Noctis in a fight, you can have your buddies help out by telling them to do special moves. If you time a button press right, and are positioned well, Noctis will jump in for a strike at the end of the attack.

On first inspection, there’s a temptation to say that the combat is just “hold the button to attack”, but as you progress, weaknesses and strengths appear, and you’ll have to switch between your four chosen weapons to get the most effective attack.

Stuff says... 

Final Fantasy XV review

A brilliant open world with so much to do long after the story has finished. It may not be the best Final Fantasy ever made, but it’s an incredibly good ride all the same
Good Stuff 
Open world is so full of fun stuff to do
Looks gorgeous
Despite all odds, the road trip buddies are adorable
Bad Stuff 
Camera can go crazy indoors
Story isn’t very well told

Where to buy Final Fantasy XV: