Zombies, viruses, super secret bases and an indestructible behemoth out for your neck. Resident Evil 3 is a worthy successor to the award winning 2019 title Resident Evil 2.

Expectations are soaring high for this zombie-infested game and with the world locked away inside houses due to a virus, Resident Evil 3 got the timing just about perfect to be the projection of your worst nightmares.


Capcom has done it again. This game is a cinematic marvel. It’s not perfect, but it’s what a big budget title should strive to be. The world around Jill Valentine is so painstakingly detailed that flesh-eating dummies ain’t the only distractions.

The game picks up as Racoon City is transitioning into a mini zombie apocalypse. It’s the same city from Resident Evil 2 and has this story running alongside Resident Evil 2’s main campaign. It’s an added bonus if you’ve played the previous game because the deep and rich lore of Resident Evil is starting to surface and make sense.

Sadly, the puzzles in the game are monkey-easy and not as deep or engaging like the previous title. We were expecting hair-pulling mysteries here. However, as much as we like to blame Resident Evil 3 for that, it’s actually quite the opposite.

You see, this game is not nearly as tight and intricate as the previous one. Jill and Carlos are running around Racoon City in order to help the civilians evacuate and not be crushed or eaten by a not-dying-but-undead-weapon-weilding-monster in the process (that’s the best way to describe the Nemesis). This cat and mouse chase is spread across multiple locations in Racoon City and while the game pushes you into tight spaces and buildings, it lacks the confusion and helplessness that came with RE2’s eerie and maze-like Police Station.

Kill Jill 3

Jill’s past makes her quite comfortable with using firearms and as much as zombies pose a threat, she’s not a helpless little bird and quite formidable herself. Seriously, the game hands you a shotgun quite early on and it helps mowing down munchy-murders easily. This time dodging attacks at the right time will open a short window for slo-mo shooting. Who doesn’t like a bit of theatrics?

However, tight inventory control is what makes this 6-hour campaign suspiciously daunting; meanwhile, health and ammo anxiety is real. You’ll have to race back and forth on multiple floors and corridors to finish the task at hand and a few zombies along the way too.

The challenge, however, is the Nemesis. It keeps finding new ways to make your life miserable and the story winds around that fact so beautifully. Capcom’s reimagination of the series from ground up is quite evident.

Unfortunately, unlike the previous game, RE3 doesn’t offer any encouragement for a re-run with the second character. Instead, Carlos, an Umbrella Corp. mercenary, is part of the main campaign and the game shifts between the two characters. Carlos doesn’t share the same amount of limelight as our heroic Jill, but in that brief gameplay, you’ll definitely notice his weird hairstyle. It’s a bearskin hat for sure.

Devil in the details

Pay close attention to every paper, every document and every monster. The game displays so much of its story just from the environment. It doesn’t really threaten your senses as much as the previous title, but it’ll surely do one heck of a job to pull you into its mysterious world of bioweapons and evil corporations.

The visual beauty of the game is quite an achievement in Capcom’s arsenal. We were thoroughly impressed by RE2, and now RE3 takes that a step further. Even in open spaces, the game feels claustrophobic mainly because the relentless Nemesis makes sure that you don’t get a breather while marvelling at Racoon City slowly zombifying in front of your eyes.


Resident Evil 3 is a beautifully directed game and its jaw-dropping visuals breathe life into its interesting characters. As for the story, we’ve become hooked to the Resident Evil lore and can’t wait for the next game.

It's a fantastic game but it’s also disappointingly short. A mere five to six hours is more than enough to finish the game’s campaign and that’s shorter than the previous title. Resident Evil 3’s problem is also its predecessor which set a benchmark of expectations for the series. This game is not nearly as intricate and goosebump-infested as the previous one.

Having said that, we wouldn’t want you to leave this game untouched solely because of the aforementioned reasons. It’s worth playing if you’re comfortable with the short campaign (a brilliantly directed, scripted and visualised one) and Steam will even bundle in Resident Evil 2 for an extra grand. Steal? Maybe.

Stuff says... 

Resident Evil 3 review

A brilliant game that should’ve had more hours of zombie killing
Good Stuff 
Nemesis is a force to reckon with
The story is handbaked by the masters of the art
Capcom loves to show off its graphic capabilities
Jill has been crowned as one of our favourite characters in videogame history
Tight inventory management adds tension
Bad Stuff 
Short campaign
Puzzles could’ve been better
Grenade launcher solves everything
Let’s just ignore the multiplayer for now