If you’re reading this after Wimbledon’s already started, there’s a good chance all the Brits are already out bar Andy Murray, who as defending champ will be under a wee bit of pressure.
Thanks to videogames, however, you can today take out your frustrations on anything from a rectangular white racket through to an uncanny valley representation of a famous tennis superstar.
Having trawled through the entire history of tennis videogames, here are Stuff’s 10 superstars that would make any true tennis fan grunt with delight.
1) Tennis for Two (1958, Donner Model 30 analog computer)
Proving videogames will show up wherever they possibly can, American physicist William Higinbotham subverted a machine designed for calculating ballistic missile trajectories, using its oscilloscope to display the path of a ball and a side-on tennis court (i.e. two lines). A pair of controllers enabled players to time hits and adjust return angles.
At a lab visitor’s day, the game wowed, leaving other exhibits languishing in their inability to provide a basic abstraction of sport. A year later, Higinbotham upgraded the display (from five to 17 inches!), and added varying serve strengths and gravity effects, foreshadowing the games industry’s penchant for incremental upgrades and sequels.
2) Pong (1972, arcade)
If anything, Pong seemed like a step back from Tennis For Two, in that its abstraction of tennis was even less realistic, boasting a square ball and a court that had the ball bounce off of its edges. However, Pong ushered in the era of home gaming when it leapt from the arcades to cheap TV devices. And the game itself still holds up surprisingly well, due to its intuitive nature and varying deflection angles, and the ball getting faster the longer a rally goes on.
3) Match Point (1984, ZX Spectrum)
By the time of the home micro, programmers were ambitiously attempting to recreate sports in a somewhat realistic manner (given the limitations of the machines), but most of the tennis games were woeful.
Match Point bucked the trend, with a fairly decent representation of a court and some surprisingly fast gameplay. Although it only had a single ‘swing racket’ control, it did enable you to change the nature of your shots depending on when you hit the ball, and you could provide extra power through striking it while moving forwards. You could say it was an 8-bit smash! (If you were into rubbish jokes.)
4) Super Tennis (1991, SNES)
We’re skipping forward a bit now, on account of most other retro-era tennis games being rubbish (Passing Shot!), weird (International 3D Tennis!) or just Match Point with prettier graphics.
In a sense, Super Tennis for the SNES initially resembled the last of those; but it soon became clear during play that if this game wasn’t made by Nintendo you’d be forgiven for thinking it a kind of proto-Virtua Tennis. You get plenty of shot types, arcade-oriented rallies, a touch of speech and even players desperately diving to make returns.
Be warned, though: Super Tennis does have a demoralising take-no-prisoners approach to difficulty, unless we’re just getting old and losing our tennis-gaming skills - or just accurately mirroring what usually happens when an English Player ventures on to a court. Sadly, it's not included on the list of games included on the SNES Classic Mini. Shame.
5) Virtua Tennis (1999/2000, arcade and Dreamcast)
Virtua Tennis revolutionised tennis games in part through thumbing its nose to realism. Sega just did what Sega always does and transformed the sport into a breezy arcade experience, with speedy games, intuitive controls, and a selection of bizarre mini-games to help you train.
One minute, you’d be lobbing balls into drums; the next, you’re playing some kind of hybrid of ten-pin-bowling and tennis. There were also some truly terrifying representations of the tennis greats of the day, providing a glimpse into the first Wimbledon to occur after the zombie apocalypse.
6) Virtua Tennis 2 (2001, arcade and Dreamcast)
Controversy! With this entry, Sega either - depending on your opinion - took its game to an entirely new level, or repeatedly smashed its teeth out with a tennis racket.
New controls enabled you to slice, and new characters enabled you to do so as a woman, but play was significantly harder from the off. Still, a hugely ramped up year-based World Tour mode afforded a considerable amount of depth to anyone who wanted to spend a lot of time with the slightly less zombie-like roster of players.
7) Mario Power Tennis (2004/2005, GameCube)
Sega ramped up the arcade nature of tennis with Virtua, but in that area it pales in comparison to Nintendo’s efforts. On the N64, Mario Tennis naturally populated matches with the company’s roster of characters, controlled via an intuitive system that made rival games look comparatively bafflingly complex.
By its GameCube incarnation, Mario Power Tennis, the title had morphed into a kind of Pixar Nintendo Open - a vivid and vibrant hyper-real sport, full of dazzling colours, character-specific moves and courts (Wario Factory’s conveyer belts; Donkey Kong’s jungle level, with crocodiles wandering about) and blazing power shots.
8) Mario Tennis: Power Tour (2005, Game Boy Advance)
Presumably concerned Game Boy Color owners would throw their consoles out of the window if Nintendo had the audacity to release a normal tennis game on the system, Mario Tennis ended up being closer to a quirky RPG that just happened to have tennis mechanics in place of a battle system.
For this Game Boy Advance sequel, the mash-up was particularly glorious, twinning amusing Zelda-like chats and exploration with high-octane ball-thwacking that was the best on the system.
Add in some furiously addictive madcap mini-games and you’ve a title that might not be tennis as you know it, but it does make everything else on this list seem a little dull by comparison.
9) Wii Sports (2006, Nintendo Wii)
As the Wii arrived, the games industry was roused by a million voices crying out in pain that Nintendo had - shock! - dumbed-down console gaming. Take the tennis bit of Wii Sports: players moved automatically, and you merely swung your controller a bit like a racket, only occasionally accidentally letting go and smashing your TV screen.
And the thing is, it was fantastic (apart from the TV-smashing bit). Everyone could get in on the action, rather than having to first master the ‘gamepad claw’; yet there was enough nuance for dedicated players to pull off some fantastic moves - even if the little Mii characters looked ridiculous while doing so.
10) Top Spin 4 (2011, PS3/Wii/Xbox 360)
It’s probably sacrilege to say it, but some time in the 2000s, Sega lost its tennis-game crown; Virtua Tennis 3 was an impressive if predictable update, but its sequel was finally eclipsed by the lurking Top Spin series.
In Top Spin 4, the deep coaching system hugely added to the extensive career mode, and the character customisation went so far as to enable you to select different types of grunts and victory celebrations. It was perhaps all a little clinical (besides the bizarre uncanny valley player faces), but fluid player movement, balanced gameplay and detailed, responsive controls combined to make for a rewarding experience for those who persevered.
Despite the machinations of EA’s Grand Slam Tennis 2 and its impressive feature set, the six-year-old Top Spin title looks set to top the rankings for some time to come - not least because bizarrely for such a major sport, there aren't currently any tennis games actually available for PS4 or Xbox One, bar the remastered 2007 PS2 game Hot Shots Tennis.
That could finally change next year, with the news that a game called Tennis World Tour, billed as "spiritual successor to the Top Spin franchise" is being readied for a 2018 release.
Until then, we'll just have to content ourselves with watching the real thing. Come on, Andy!