Augmented reality has received a fraction of the media attention that virtual reality has basked in over the past twelve months. HoloLens is the first piece of kit to start redressing that balance, and with good reason.
Microsoft is determined to demonstrate that its headset is something that the Oculus Rift and HTC Vive will never be: practical. At Build 2015 HoloLens was the augmented reality PA, laying out the world of Windows across the living room. At E3 it transformed into a gaming must-have by bringing the world of Minecraft out of the screen and into the world of three dimensions.
In Microsoft's latest video, HoloLens is an educational messiah, enlivening the learning of human anatomy for students at Case Western Reserve University.
It's all pre-rendered of course, but that doesn't detract from the video's main sell. It's all too easy to see how HoloLens would be useful to students who need to see the human body in action, but also to those in other fields where a spatial understanding of the subject is necessary. Architects could see their creations rise from the seminar table, engineers dissect a complex engine piece by piece, all looking at the same model.
Whether this is the future of HoloLens remains to be seen, but unlike the Oculus Rift and HTC Vive, which are principally designated as gaming tools, Microsoft is looking to create a public perception of HoloLens that is more dynamic.
There's no word on a release date for HoloLens yet, but undoubtedly the coming months will continue to provide new developments and fresh applications.