Ever since The Blob came out in 1958, blobs the world over have had a bad rep. Blobster could be set to change all that as our friendly little hero goes about cleaning up industrial waste in Blobtopia.
The aim of the game is to collect as many blobules as possible – highly valuable multicoloured jelly splodges that are littering the landscape of Blobtopia after an industrial accident at the evil Big & Powerful Corp's power plant.
Guarding the blobules are minions whom you'll have to dispatch by bouncing them to death, wobbling into them when powered-up with a shield, or steamrolling them with strategically placed heavy objects.
Blobster uses the pull-back-and-ping gaming control we're now so used to from games like To-Fu and Angry Birds. In this way you stretch Blobster out and catapult him between platforms, meanwhile pressing the left or right edges of the screen makes him "walk". Graphically, the tone is bright and playful like the game itself, though the sound design doesn't quite do it – there's no music and the strange noises coming from Blobster can start to grate a little.
As the levels progress new powerups are introduced, like the rubber ring that lets you survive in and under the water. In this case you'll have to jump downwards to retrieve sunken treasures. Other powerups build your size, shrink you and give you super jumping abilities (along with a pair of shades, naturally).
The levels are nicely varied and new powerups and contraptions are introduced regularly. Once you've completed 75% of the game, the survival mode is unlocked – a doodle jump-esque affair in which you must keep Blobster up in the air (and alive) as long as possible.
A very innovative platformer, Blobster certainly has plenty to offer.