Sony PS4 hands-on – design
It might not be the sleekest or sexiest console design ever seen, but at least the PS4 looks as though it's actually been designed – which is more than can be said for the VCR-like slab that is the Xbox One.
You've essentially got two slabs separated by a trench that houses two USBs and a slim slot-loader on the front, and vents along the back and sides. We're going to call it Victoria Sponge Design.
About a third of the top panel is a glossy black, whereas the rest of the device has a matte finish that looks (Sony wouldn't let us fondle it) like it's probably very lightly textured. The pedestal you see in our picture is apparently an optional extra, and given that the PS4 is fairly slim, we're not sure we'd risk vertical placement without it.
Sony PS4 hands-on – DualShock 4 controller
It may look very similar to the DualShock 3, but the PS4 controller is more of an improvement than we were expecting, The grips are a little bigger and more ergonomic, so they fit the palm better than before, while the triggers have far greater range – a quick play on Hohokum showed off very fine degrees of control.
The placement of the left analogue stick is still less ergonomically satisfying than that of the Xbox 360, but 360 owners won't take long to get used to it – and the addition of grippy, concave thumb pads on the top of the PS4's analogue sticks make it easy to maintain control, even during a particularly sweaty gaming session.
As someone who has gamed mostly on Xbox over the last five years (and in fact modified their DualShock 3 to feel more like a 360 pad), I found the PS4 controller to be very comfortable.
The light panel on the top edge of the pad changes colour to identify different characters and is also used by the PlayStation Eye to track player movement. And it looks pretty.