VR controllers serve as extensions of your hands whereas VR gloves, by nature of their fit, put your hands right in the thick of action to make interaction more natural.
The Senso VR gloves will work with major VR headsets like Oculus Rift and HTC Vive, using different motion tracking sensors for precise control. Designed with gaming, healthcare, and robotics in mind, the Senso VR gloves connect via Bluetooth to work wirelessly.
Here at MWC Shanghai, I got handsy with virtual reality. Hitting a button buzzed my fingertips via haptic feedback, to give the pretend sensation of touch. Admittedly, the experience was a little laggy, with my virtual fingers moving a split second after I’ve moved my real ones.
When I clenched my fist, for some reason, my middle finger failed to obey. But it’s a prototype after all hence the gardener glove looks. The overall experience felt very intuitice and accurate, right down to slight movements. Although you might need some time to wrap your head around the fact that you can wriggle your digits in virtual reality.
There’s even talk of temperature control, so you can feel hot and cold. However this consumes a lot of power thus needing it to be wired, so they’re still trying to figure out how to make it work wirelessly, or even release a different variant of the gloves.
As for battery life, the gloves will work for up to 8 hours before needing to be recharged. It’s not the first of its kind, there’s also the Gloveone and Manus VR, but it still looks to be pretty interesting, especially if they can incorporate temperature sensing into the mix.
The developer kit will be available in Q4 but the consumer version will only hit the market in Q1/Q2 next year. It’s expected to cost US$200 (S$270) for a pair, but hey, that’s a small price to be able to give someone the finger in-game.