AMD thinks it can make immersive VR minus the motion sickness

Move over Oculus, AMD thinks it can do one better

It’s 2015 and AMD isn’t dead yet, bravo. Despite its not so successful attempts at creating the ultimate graphic card/processor fusion, AMD isn’t giving up on graphics and is now turning its sights on virtual reality.

Its latest LiquidVR SDK is about addressing the many issues still plaguing VR tech, including latency and, well, motion sickness. AMD’s chief gaming scientist told The Register that there’s a limit of 90 frames per second for VR images; any less than that and people are going to feel rather queasy.

Radeon-compatible VR tech

AMD is hyping what it calls “presence” a state of immersive awareness where people within a virtual world feel as though they’re really there. Part of the process of creating that awareness state is reducing motion to photon latency to less than 10ms.

The chipmaker also plans to create software to help developers lessen the latency and improving the level of comfort for people using VR tech.

AMD's LiquidVR standard is also optimised for multi-GPU and multi-CPU systems for better rendering quality and performance. Apart from that there’s also support for direct-linking to AMD’s Radeon graphic cards and code that will allow hardware to be customised for the best individual user’s experience.

If you think AMD is planning to come up with its own VR hardware, no, it's more into creating software that will allow its own hardware (GPUs and the like) to work with existing headsets. AMD doesn't think that 2015 is the year of VR quite yet, but forsees a bright future for the tech in a wide range of industries. 

[Source: The Register]