[intro]Burnout gets back on track with road trip to Paradise[/intro] When EA bought Guildford-based developer Criterion in 2004, they didn’t just buy the Burnout series – they also bought some of the biggest brains in the games business. Criterion regularly pimps out the product of its grey matter in the form of RenderWare, which allows other, less boffiny developers to make great-looking games without having to do all the hard sums involved in making things shiny and smoky. But they did buy the Burnout series, of course, and up until now have thought of four different words to put at the end of the name in order to make new games: Takedown, Legends, Revenge and Dominator. And now, after months of heated board meetings, team break-out sessions, flowcharts, focus groups and a quick glance at Roget’s Thesaurus, they’ve decided on a new word: Paradise. Well done, EA. Have the rest of the day off.
Meanwhile, those brainboxes at Criterion have been beavering away on the game itself, and it looks prettier than a pony with pigtails. It’ll be their first PS3 release and second 360 outing, and if it isn’t more visually impressive than anything yet seen on those consoles, I’ll… Well, I’ll edit this entry and delete this paragraph. Game info? OK. Guns n’ Roses fans will be delighted to hear that it’s set in Paradise City, a free-roaming environment where everything rhymes. Gameplay continues Burnout’s “crashing is a good thing” philosophy, with online a major factor. We’re promised “big surprises” and “a lot of new features”, but beyond that we’d be making things up. For now, have a look at the trailer, here. Horganator out.