It's less than a week since Steve Jobs and his polo neck finally unleashed the iPhone SDK and it looks like it's been going down a storm with developers.
100,000 of them have already downloaded the software to allow them to get coding native third party apps for iPhone and Touch - rather than the wimpy web based ones we currently have.
Given that Sega was able to come up with a slick looking version of Super Monkey Ball using 3D tilting, and AOL was able to write a version of its AIM messager complete with gesture commands, both in just two weeks, imagine what could be on offer by the time the App Store launches for us all in June.
Games wise, Sega and EA have been in from the start. Gameloft (think Prince of Persia) and ID Games (think Doom) have also thrown their hat in. Now Namco Networks has piped up, talking about reworkings of PAC-MAN and Galaga, and PopCap's entered the fray, mentioning titles like Bejewled and Zuma.
But not all is rosy in land developer. There have been a few murmurings that Apple will have too much control over distribution - squashing any hopes of SIM unlocking software for a kick off. Things like VOIP will also only work over WiFi, not O2's EDGE.
The biggest grumble is that Apple won't let apps run in the background, lest they hog precious memory. That's good in some ways but means programmes such as instant messaging apps won't be able to sit silently checking for messages while you work on something else.
Perhaps bung a faster processor and more memory in that 3G iPhone you're brewing, eigh Apple?
Apple iPhone / iPod Touch App Store
Price: Free for iPhone, £TBA for iPod Touch
On sale: June