Is it a T. rex? Is it a space rocket? Is it a giant ham? No. It’s Mario with a magic hat that can possess pretty much anything.

That’s right, Super Mario Odyssey is a game where your favourite dungaree-revivalist is no longer limited to his mortal coil. Just chuck his cap at a friend or foe and chances are he’ll assume their bodily form. Your imagination is the moustached hero’s only obstacle in a dizzying adventure that globe-trots from prehistoric ruins to a land of anthropomorphised forks and beyond.

Except for Bowser who’s gone and kidnapped Princess Peach again. Because some things never change. Make no mistake, Mario’s debut on Switch is a barmy reminder that no one makes platformers quite like Nintendo.

Hat tricks

Over the past 30 years or so Mario’s been a medical professional, Olympic athlete and graffiti removal expert. Yet those outings seem positively humdrum when compared to the pandemonium that takes place in Odyssey.

Much like this year’s Zelda: Breath of the Wild, this 3D successor to Super Mario 64 and Sunshine plonks you down in a giant world and challenges you to explore its every nook and cranny. Unlike Breath of the Wild, you’ll do so while wearing a talking hat who can help you subsume the consciousness of other living creatures.

This chap’s name is Cappy, and he’s the reason why Odyssey is such a blast. You see, as well as allowing Mario to capture (geddit?) the ludicrous array of creatures around him, Cappy doubles up as all manner of other things from a makeshift weapon to an impromptu petting toy.

Without Cappy, Odyssey is another well made Mario game. With him, it’s a whole new leap forward for a series that’s already enjoyed more than its fair share of madcap adventures. I mean, you start out by possessing a frog and things only get weirder from then on.

One giant leap

While Cappy is by far the most noticeable introduction to Odyssey there’s plenty more that’s different. Mushrooms are no longer used to power-up your health, it’s impossible to hit a Game Over screen and you’ll switch between multi-coloured costumes every half hour or so.

Crucially, there’s still enough of the old Mario games in Odyssey to ensure you’re not completely bamboozled by it. Anyone who’s played his recent 3D World or Galaxy outings will be familiar with both his controls and impossibly acrobatic move-set. The only Italian who can dive around with more panache than this plumber is Gigi Buffon, and this means even absolute newcomers should be stomping their way around the place in no time.

Truth be told, Odyssey is quite an easy game until you’ve shown Bowser what for. It’s early delights are found having in larking about and uncovering its many hidden delights. What happens if I leap down this 8-bit-shaped pipe? How many Goombas can I stack on top of each other? What does Mario look like when dressed up in a clown’s hat and boxer shorts? Side-splittingly ridiculous it turns out.

There’s never a dull moment thanks to this tremendous sense of scale and invention. Every surge of jubilation that comes with uncovering a new Power Moon only serves as a further incentive to rush out and find another one.

World tour

If you know anything about Odyssey already, it’s probably that it’s the Mario game with actual humans in it. These people - as opposed to whatever kind of being the moustached one is - all reside in New Donk City: which marries New York with a litany of Donkey Kong references both obvious and obscure. For example, the mayor of city is the same Pauline that Jumpman (a.k.a. Mario) tried to rescue way back in 1981. While we didn’t catch sight of ol’ DK himself, it seems impossible that he won’t turn up in the final game.

In the meantime, we were contented ourselves with collecting Power Moons that fuel Mario’s ship - the Odyssey - and further his quest to rescue the kidnapped Princess Peach from Bowser planned wedding to her. While it’s a shame that the most revolutionary Mario game yet is still happy to stick with Peach as a damsel-in-distress, the idea of scattering a load of collectables across one huge world is a good one.

Even in our brief time with Odyssey, we found loads Power Moons scattered around New Donk City. From secret levels below manholes to the top of the Empire State Building, this game makes a great effort to reward your curiosity and the same went for our time in the sunny climes of the Sand Kingdom. That you can go from playing an 8-bit, 2D side-scrolling section to leaping about on a Sphinx-like taxi called a Jaxi in the space of a minute speaks volumes of the creativity that’s been crammed into the game.

Better still, each world we delved into had its own unique art style and challenges. Rather than sticking to the usual formula of fire world, ice world, water world, it seems as though Nintendo has done its utmost to break conventions and confound expectations. Having gone into our time with Odyssey with some degree of suspicion how everything would fit together, we came out of it wanting to see just how ludicrous it might get.

Stuff says... 

Super Mario Odyssey review

Eccentric, unpredictable and riotously entertaining. Mario’s return is ridiculous fun.
Good Stuff 
Huge worlds to explore
Jam-packed with invention
Cappy changes how you play
Bad Stuff 
A bit easy at first