Three updates in as many years, Arc System Works?

When it arrived in 2014, Guilty Gear Xrd was a fighting game Forerro Rocher, after a decade spent slumming it on stale Dairy Milk. It would have been rude not to go back for a second mouthful when Revelator showed up last year.

Now, though? We've got to try and fit a third entry into our already stuffed gobs - you really are spoiling us, Mr. Ambassador.

REV 2 isn't a huge shake-up of the established recipe, but don't let that put you off. It's still a delectable slice of fighting game excellence, with some of the best-looking combat on the PS4.


Y’see, REV 2 runs on the Unreal engine - tech that normally powers fast-paced first person shooters. Here, though, each larger-than-life fighter looks like they’ve walked straight off the page of a manga comic.

Using cell-shaded 3D models, instead of painstakingly drawing thousands of frames of animation by hand, makes all the difference. Everything looks and feels so fluid, especially when the series signature Dust attacks take the action out of side-on 2D for some fully-3D flashiness.

The story mode looks similarly spectacular, but it’s exactly that - a story. There’s no actual gameplay, so unless you want to settle in and watch a several-hours long anime movie, you’re better off diving into REV 2’s traditional arcade mode.

Each character’s backstory is fleshed out by cut-scenes that bookend the fighting, which will be enough to keep series fans happy and explain the basics to newcomers.


The entire roster has been tweaked and balanced for REV 2, with some being given brand new moves to change up their familiar combos. Even OG players will have to go back to school and learn how their chosen fighter handles now.

There are two additional characters to pick up, too. Angry, revenge-obsessed samurai Baiken has appeared in Guilty Gear games before, but is different enough in this version that she feels fresh. Her parry-heavy, high risk/reward play style isn’t the easiest to master, but you’ll want to stick with it because she’s got such swagger.

Answer is the brand new addition. He’s all business. He’s all ninja. He’s a business ninja. Who knew business cards could be just as effective as ninja stars? Hard to believe this is one of the more restrained character designs, too - there’s always Bedman, who fights with an anthropomorphic hospital bed. While asleep.

REV 2 throws a few extra stages into the mix as well, a welcome addition for anyone that’s spent the past year duking it out on the same selection of levels.


Once you get stuck into the fighting, REV 2 won’t feel all that different from the previous games. But that’s entirely a good thing - Guilty Gear has some seriously complex mechanics.

Until you understand the difference between red and yellow Roman cancels, you're going to get demolished as soon as you step online. Good job REV 2 has one of the best, most in-depth tutorials you'll find in a fighting game, then. You'll be air-dashing and jump-cancelling in no time, and it feels great when everything finally clicks together.

Once you’ve learned the basics, there’s a Mission Mode with character-specific challenges and tips for dealing with their trickiest match-ups. Combo challenges haven’t changed all that much from the last game, but gain a few extras when your character of choice has new moves in their arsenal.

These are small additions, then, but they’re a major help for anyone that’s not given Guilty Gear a try before. Xrd wasn’t exactly beginner-friendly, so anything to lower that barrier for entry is a big bonus.

Stuff says... 

Guilty Gear Xrd REV 2 review

More than a mere balance update, REV 2 adds new characters, a streamlined multiplayer experience, and even more air-dashing antics to the already excellent Guilty Gear formula.
Good Stuff 
Tweaked roster and new characters mean better balance
Excellent tutorials for series newcomers
As graphically gorgeous as ever
Bad Stuff 
Fight mechanics aren't for the faint-hearted
Story mode is basically just an anime movie