Tips and tricks to Animal Crossing: Pocket Camp

Get clued in on how to build the campsite of your dreams

As the latest iteration in the Animal Crossing franchise and Nintendo’s fourth foray into mobile, Animal Crossing: Pocket Camp looks and sounds just like the original, but adapts the charm of the series into an experience that fits on your smartphone. It’s an exciting prospect for fans who haven’t had a main series Animal Crossing since 2013’s Animal Crossing: New Leaf.

In Pocket Camp, you have to build up your campsite with furniture and assorted knick knacks using craft materials gained from completing favours and talking to the neighbourhood’s growing cast of animals. All of this to satisfy your inner designer and attract your new animal friends to visit - kind of like a village edition of Real Housewives.

Whether you’re coming into the game fresh or if you’ve already been playing it for awhile, you might be wondering which tasks you should prioritise, or how to make the most out of your chats with villagers.

Here are some tips and tricks to becoming Animal Crossing’s most savvy camper.

 

Building amenities: the key to growing friendships

The moment you hit level 5, you can begin crafting a new category of items called Amenities. This is the only way to raise the maximum Friendship Level of your villagers beyond the initial limit of Friendship Level 7.

All your villagers belong to one of four themes - Cool, Natural, Sporty, and Cute - and their level cap is determined by their correspondingly themed Amenity.

Crafting Amenities should be your priority so that you can raise the level cap of all your villagers to 20. Try and level all your Amenities evenly so you don’t get a certain type stuck at a level cap for too long.

When an Amenity is unveiled after construction on it is done, it will choose five random villagers hanging out at your campsite to receive additional experience points. These villagers will each receive five experience points, but if their Nature matches that of the Amenity, they will instead receive 10 experience points.

Micromanaging villagers: finding the good animals

The villagers residing in the four spawn points outside of your campsite - Breezy Hollow, Sunburst Island, Saltwater Shores, and Lost Lure Creek - change every three hours. In addition, you can have a conversation with villagers in your campsite once every hour, where they might give you Bells (the in-game currency) or one unit of crafting material that they provide (different villagers have different crafting materials).

This brings up a tricky dilemma because you get a bigger dump of resources when you’re fulfilling requests for a villager outside of your campsite, but you get more consistency in your campsite because you can control who appears there.

But you can have the best of both worlds! The secret to fully optimising your resources and gameplay? You can rotate out the villagers in your campsite, which affects which villagers appear in the four spawn points, to level up quickly and harvest the relevant crafting materials you need.

For example:

  1. I need lots of Cotton, and Tex gives Cotton.

  2. I put Tex in my camp, and talk to him once an hour, or do his quest if he has one.

  3. When the next three-hour cycle for the four spawn points is about to start, I remove Tex from my camp. Instead, I put in some max-level villagers or animals that provide Steel, because I don't need Steel and it would be a waste of experience points if they spawned in the wild.

  4. If Tex spawns in the wild, I do his three quests and one conversation to raise his experience and obtain the resources he provides.

  5. Whether he's spawned or not, I immediately put him back in my camp so that I can obtain the crafting materials he provides from in-camp conversations.

Each villager gives you a primary crafting material and a secondary crafting material from quests and conversations. While the secondary resource is random, the primary crafting material is set in stone. Here’s a list of what type of primary crafting material each villager provides:

  • Wood: Rosie, Bunnie, Lily, Chrissy, Apple, Peanut, Filbert, Punchy, Alfonso, Hamlet, Tad, Hopkins, Kid Cat, Moe, Raddle

  • Steel: Cherry, Roscoe, Sandy, Kyle, Ketchup, Carrie, Goldie, Eloise, Beau, Fauna, Butch, Cheri, Peewee, Flip, Antonio, Bluebear, Phoebe

  • Cotton: Tex, Agnes, Maggie, Bitty, Roald, Rex, Bud

  • Paper: Apollo, Stella, Charlise

  • Preserves: Angus, Jay

As you can see, few villagers provide Paper and Preserves, so you may want to prioritise them for quests and conversations. There is also a distinct lack of villagers that provide Cotton given how much you need it to craft Furniture and Amenities, so you may want to prioritise that too.

 

Shaking trees: the money maker

Shake every tree that doesn’t carry fruit once per day. A little-known fact is that Bells drop from one of these trees, once per day. The amount of bells that can drop ranges from 300 to 1000.

Get out there and make friends!

You can add up to a maximum number of 100 friends in Animal Crossing: Pocket Camp. You can either add them through their Friend Code, find random people in different corners of the map and send them a friend request, or via connecting Facebook and/or Twitter.

Having a large pool of friends in the game means you have more people to send Quarry Help Requests to, so you can get your one free session a day done. It also gives you a wider variety of Market Boxes to view to procure any fish, bugs, or fruits you may urgently need to fulfil a villager's request.

Finally, you can also earn Bells from selling goods in your Market Box to your friends, as well as from “Lending a Hand” to those that request Quarry Help from you.

Remember not to sell any rare items - like Blowfish, Emperor Butterflies, or Rainbow Trouts - though, as they aren’t requested by villagers, and therefore your friends won’t have any use for them either.