Blizzard fanboys, choose your Heroes of the Storm

Senior designer David Kim reveals the secrets behind Blizzard's upcoming free-to-play multiplayer online battle arena game, and some noob-owning tips too
Blizzard fanboys, choose your Heroes of the Storm

Blizzard has been a company that focuses on refining an existing genre to make it a cut above the rest.

Look at the StarCraft series; it changed up the real-time strategy genre and the eSports scene back in the day. The Diablo and World of Warcraft series did the same for the role-playing game (RPG) and massively multiplayer online role-playing game (MMORPG) genre respectively. Now the bigwig company is heading into a domain made famous by its WarCraft III modding community; the multiplayer online battle arena genre (MOBA).

The possible trump card?  Iconic characters from Blizzard franchises like the Lord of Terror Diablo himself (or herself) and StarCraft II’s Queen of Blades Sarah Kerrigan. More heroes from WarCraft, Diablo and StarCraft lore will join them in Blizzard's upcoming MOBA title, Heroes of the Storm.

Long story short, MOBA titles pit two opposing teams of five heroes to take down an enemy’s main headquarters tower. Players work together to take down the opposing team’s barriers placed on set lanes on an asymmetrical map while also being wary of enemy heroes sabotaging their efforts. Rather than one standard map and random fantasy characters, Heroes of the Storm features four maps with different game-winning options.

After numerous bouts using various Blizzard heroes at the Korean gaming expo G-Star, we think it may be the perennial hit game that can override the current competition due to a combination of Blizzard’s brand name and tweaked-up play mechanics.