Shooters. Drivers. Beat 'em ups. They're great and all, but sometimes it's nice to try something a little different.
One day you might wonder what it's like to be a goat for example. It's a perfectly natural thought, don't worry. We've been there.
Here are a few of our favourite games that break the mould:
Flower (PS3, 2009)
A bonkers concept in which you play the wind. Not a soldier called Mike Wind, but the actual, outside, mess-your-hair-up, windy kind of wind. Controller movements direct the wind force, allowing you to blow flower petals around its pretty, sun-drenched worlds.
Little Computer People (C64, 1985)
A precursor to the likes of The Sims and Second Life, in which you brutally toyed with the emotions of a little person who lives inside a blocky old 8-bit doll's house. There wasn't much of a game behind it, but it was an interesting concept and a technical marvel back in the mid-80s.
Pikmin (Gamecube, 2002)
Generated a sort of a Teletubbies vibe, with players controlling brightly coloured plant/animal things that bounce about a pleasant leafy planet. The task being to collect space ship parts by throwing the poor little creatures about, in a Lemmings mixed with Mario style.
Papers, Please (2013, PC, Mac)
One of the new wave of indie titles that aims to make you think while you play, this has gamers working as an immigration officer deciding who's allowed into the imaginary nation of Arstotzka. A point & click game with a moral core, is the best way of describing it to mum.