We've got an agonising wait for PlayStation VR's October launch date, but here at Stuff we've already been hands-on with it a whole bunch of times.
Enough times, in fact, that we're already starting to get a sense of which are the most exciting games that are in development for PlayStation's more affordable take on the VR headset.
No, we haven't played every one of the 160 games that are apparently on the way (50 of which are currently scheduled for launch or shortly thereafter), which is why we'll be adding to this list as we get hands-on with more titles in the run up to release.
But at this very moment, these are the 6 games we're most excited about playing when we get our very own PS VR headset.
A first-person, action-packed dogfighting spin-off from the huge (and hugely complicated) Eve Online MMO, Valkyrie is essentially everyone's Battlestar Galactica fantasies made real. And by 'real', I do obviously mean 'virtual' - not that your brain bothers making that distinction as you, in your nimble little starship, are fired through the launch tunnel and into glorious outer space.
It really is glorious, too. Rather than boring blackness, Valkyrie's battles take place just above the atmosphere of beautiful planets, or right in the middle of a huge fleet of ships.
While it's never less than spectacular, Valkyrie's graphics on PS VR are undeniably downgraded from Oculus Rift but, crucially, it does appear to play the same - super fast, fluid and fun. Besides, while Oculus players are right now playing a fairly feature-light, work-in-progress version (called the Founder's Pack), the game should be finished by the time it hits PS VR, so as well as the multiplayer space battles there's expected to be a pretty substantial single-player story.
If you're looking for VR's early killer app, look no further.
RIGS: Mechanised Combat League
RIGS is a first-person, mech-based mixture of death-match and future-sport that's exclusive to PS VR and is a great showcase for Sony's headset thanks to fabulously chunky, colourful art and frenetic multiplayer battles.
You and your two team-mates (and the three players on the opposing team) choose your mechs in an an awesomely realised futuristic garage before being strapped in, put into a lift, and launched into an arena above.
Your task is to score 'goals' by leaping through a ring at the top of the arena, but to earn that right you first need to score enough points by shooting the opposing team's mechs and collecting the tokens they drop. Controls are basically standard FPS-style, but you aim and turn using your head. It sounds weird, but you get used to it within the first few minutes and it soon feels surprisingly natural.
What I really like about RIGS is the speed, fluidity, heft and height to it. The brilliantly vertigo-inducing ejections (which occur when your mech's destroyed) have been removed since our first demo, but with any luck Sony will see sense and put them back in.
One of the very first VR experiences Sony showed off was The Deep; a truly terrifying face-to-face with a great white shark that's doing its sharp-toothed darnedest to savage you through the bars of a damaged diving cage. We all wondered how this would be turned into a game, and now it's confirmed that it will be just one of the experiences in a package called VR Worlds.
One of the other experiences is the excellent The London Heist, which puts you in the shoes of a cockney jewel thief as you and a couple of other dodgy geezers attempt to half-inch a diamond. There are a number of 'scenes', most of which involve using the PlayStation Move controllers to shoot people. It feels and looks brilliant.
The package is completed by three experiences we're yet to play: VR Luge, Danger Ball and Scavenger's Odyssey.
It's not been confirmed yet, but I have a sneaking suspicion that VR Worlds will be bundled in with PlayStation VR.
Battlezone has seemed ripe for the VR treatment ever since the original game launched way back in 1980. Thanks to Rebellion and PlayStation VR (and Oculus), that 36 year old dream is finally going to become (virtual) reality.
The game's got an excellent, Tron-like aesthetic and a smooth, weighty feel, and the arena-like levels provide ample opportunity to turn enemy tanks, drones and swarming, flying things into gloriously bright explosions.
It's a heck of a lot of fun, and Rebellion's promising that the procedurally generated elements of the missions and the regular unlocking of new weapons makes it essentially infintitely replayable.
Xing: The Land Beyond
A first-person, story-based puzzle game, Xing immediately invokes memories of The Talos Principle and Myst, and that puts it in very esteemed company.
The beautiful islands that form the game's setting are apparently realms between life and death, and are inhabited by spirits that need your help. That help generally comes in the form of object-based puzzles that start simple and become more and more fiendish as you progress.
It all sounds a little bit basic and twee, I admit, but it looks and feels so good that I immediately took to it and can't wait to play through the rest of the story.
This is the game to use when you want to show off your new VR toy to someone who doesn't really play games.
The concept is this: the year is 2050 and robots now do all of the blue collar work. To learn what it was like to do a job, humans enter a simulator and are given an interractive history lesson by JobBot. Yes, this is really, really silly stuff.
It's all about using the PlayStation Move controllers (it will also be available on Oculus Rift and HTC Vive) to interract with your environment - whether that's completing the tasks that JobBot gives you (photocopying some work, making a sandwich, etc), or just messing around with all of the objects around you. There are four jobs to do, including office worker, diner chef and mechanic, and every one I've played has been equally hilarious.