2016 is the year of VR. There, I said it.

It’s hardly a brave statement, though. The Oculus Rift and HTC Vive have already landed, blowing both minds and wallets, and it looks like we’ll all be riding dragons and travelling the universe without ever leaving our sofas.

For those of us with shallower pockets (and Samsung handsets), the Samsung Gear VR has offered the best bang-for-buck experience. Naturally, LG’s throwing itself into the ring with its own offering, namely the 360 VR - a slim, light headset that’s shackled to the LG G5.

At nearly 24k, though, it’s got a lot to prove - and sadly, it fails.


Hold the 360 VR in your hands, and you’ll struggle to justify its price tag. It feels rather plasticky and looks like an early Star Trek VISOR prototype.

It does have one massive advantage over the competition – at 118g, it feels lighter than a helium-filled feather compared to the 380g Rift, the 555g HTC Vive and the 318g Gear VR, and it’s small enough to make me consider whipping it out on a long flight.

The 360 VR’s diminutive size is thanks to LG’s tethered approach. Unlike the Gear VR, which requires you to clip your Samsung phone to the face of the headset, the 360 VR is attached to the LG G5 via a USB-C cable, with the G5 supplying the VR experience directly to the 360 VR’s built-in screens.

While a cable-free experience would be better, this approach makes for a much more comfortable headset. It feels like wearing a slightly heavier pair of glasses, and there’s no need to mess up your hair by strapping yourself in, as you would with larger headsets.

Another benefit to this approach is the fact that the G5 itself can be used as a handheld remote. But first, let’s talk about the VR experience itself.



Here’s something: I actually typed up some of this review with the 360 VR still on my face - a testament to just how bad the immersion on this thing really is.

The 360 VR lets in tons of outside light, thanks to inexcusable giant gaps between the headset and your face. LG must have done this on purpose, because there’s no way any of the designers tried it on without noticing how much of the outside world you can still see.

Why you’d want to let in your surroundings while wearing a VR headset is beyond me. It’s like plummeting down the rabbit hole to Wonderland while clutching office spreadsheets in one hand and your gas bill in another.


There’s no way I can recommend the 360 VR, especially at its 24,000 launch price. There is a glimmer of hope for LG, however: the 360 VR is light, small and unobtrusive, while using the G5 to navigate is comfortable.

This headset might be a solid alternative for G5 owners if the sharpness issues could be resolved, if more apps and games are thrown into the fray and if the price drops massively. But that’s a big ask.

If there’s ever a 360 VR 2.0, I’ll be excited to try it out once all the problems are ironed out. For now, the 360 VR remains a curiosity - a half-baked, rushed attempt to join the VR party - and it’s a crying shame.

Stuff says... 

LG 360 VR review

Small, light and comfortable, with innovative controls, the 360 VR could have been a great headset. Disastrous fundamentals, however, hold it back.
Good Stuff 
Lighter than its rivals
Intuitive controls
Bad Stuff 
Pricier than its rivals
Fuzzy, blurry images
Massive lack of content
Poor design lets in light