It’s been almost a year since the Assassin’s Creed Odyssey came out and with the slow but steady releases of DLCs and updates over the past year, we think the game deserves a second look. 

Especially because of the two major DLCs which fill a lot of gaps in Kassandra/Alexios’ story and even the Assassin’s Creed storyline in general. 

Now that we’re at the end of Ubisoft’s road map for the AC Odyssey, here’s why the game deserves a second look if you haven’t picked up the controller since last Christmas.

Legacy of the First Blade DLC

The first DLC in the AC Odyssey roadmap is very well written with interesting characters and mission choices. There’s plenty of ‘loot this, stab that’ happening here as well but the story around it is mouled well.

We get to see the first-ever documented use of the hidden blade (even though it’s not exactly very conspicuous) and a genuine extension of the storyline itself. Ending in a very emotional and important cutscene that lays the foundation of where the series is heading.

Fate of Atlantis DLC

If Legacy of the First Blade gave us perspective into Kassandra’s (or Alexios’) life with bonds and emotional connection. We think the Fate of Atlantis DLC is a deep dive into the way of Isu life and how Assassin’s Creed deals with Greek Mythology and spins it over its head. 

Each episode puts you in a different location and each map is different from the other with its own side missions and main objectives. Here too the missions feel slightly repetitive but the overarching lore is so intriguing that for long-standing Assassin’s Creed fans, playing ahead to see the story pan out is as much as a drive, as being a completionist. 

Ubisoft has also brushed their progression system a bit so the game doesn’t feel as grindy as it did at launch and if you’re picking up a fresh game in 2019, go for the Gold Edition that includes the season pass. You also get the Assassin’s Creed III game for free (remastered version) along with plenty of side content like slaying mythological beasts and Story Creator mode.


The approach to support the game with meaningful story-driven DLCs makes a very compelling statement, one that we wholeheartedly recommend to all AC fans.

Choose something

Straight from the get-go, Assassin’s Creed Odyssey is telling you that everything you do in the game is your choice, literally. You start from choosing one of the two Spartans, Alexios and Kassandra who are the descendants of the spear-wield King Leonidas but unlike Syndicate, this time you stick around your character from the start and both of them have the same abilities.

Each character is separately voiced and have slightly different side stories depending on who you choose. We played as Kassandra because her accent appealed to us better than Alexios’. There are romances in the game too, but it’s a loose end. Unlike Skyrim where you could have your significant other as a companion to help out during battles or keep them at home to earn some cash, Odyssey’s romances start in the bedroom and end there. There was little impact on how the game world was affected. If you wish, they could join your crew on the ship and lend two passive abilities to your crew over the single passive ability you get from recruiting NPCs from the world, but that’s about it.

That said, some choices in the game do create a greater impact on the game world. I remember doing a mission where I could either save or ignore a family that was about to be executed. The reason being is that they had an incurable disease, but little did I know that my conscious to save a family in need would result in a plague across the entire island. Ya, didn’t see that coming!

On the flipside, your choice to side a faction during the Peloponnesian War between Athens and Sparta is a loose end too. Nation Power missions are spread throughout the massive map and during the course of the game you can choose between the two factions and provide your mercenary expertise to decide the outcome of the Conquest Battle. It’s a slaughter-fest with little impact on the course of the game but you get rewarded with great loot and Drachmae (money). The funny thing is that I killed a Spartan general and then later helped Spartans win a war in that same region.

Fight like a crow and not an eagle

One of the major overhaul to the Assassin’s Creed series has been the combat system and with Odyssey, it feels more open and upfront rather than sneaky and Assassin-y. That’s acceptable since the game never ceremoniously initiates you into a brotherhood. If you find yourself looking for a hidden blade or a missing ring finger, don’t do it. You can assassinate using the broken spear of Leonidas but hardcore fans like myself who look for those little Assassin-y details could not be satisfied by a mercenary’s body language.

Full disclosure, the game lets you put on a hood if you find one to replace your helmet and like Origins, you can keep changing gears across head, torso and legs. This time Ubisoft has gone a step ahead and added another layer of RPG element to the weapons by giving them a stat boost based on completing several challenges. This actually solves the problem of letting cool looking legendary gear become redundant because you got it at a lower level during the starting part of the game.

The three tier skill tree branches to range attacks, the usual sword faff and actual Assassin perks. Here’s where you feel that Assassin’s Creed is not the same as before, offering more RPG elements one after another and building solid on the foundations of Origins. Now you can map these skills to the face buttons on the controller that can be activated by pressing down the left shoulder buttons.

For instance, holding down the LB button and pressing X on the Xbox controller will activate a health boost or LB + B will snatch the shield off those pesky guards making them more open for frontal attacks. Best up, LB + A will let you Spartan Kick enemies off cliff and ships. It’s very satisfying to do and is clearly very similar to Gerard Butler’s kick from 300. There are range weapon button mappings by holding down LT + face buttons too. You can map these skills as you like and the game gives you interesting skills right from the get go so you get pulled into its progression system quite easily. Adding to that, the gear and loot come fast and furious, you’ll constantly be switching between different level items more often than you think. Cosmetically they look amazing as well.

Shipping home

Naval combat makes a return and allows you to roam freely from one island to another without any loading screens ruining your flow. You can recruit enemies from the open world game to join your crew and upgrade your ship too. Cosmetics for your ship don’t come as often but on PC, the Uplay store gives you a free Assassin’s skin. I had all my crew dressed up like the hooded Assassins of the future. Neat.

The naval battles themselves are pretty much the same except you have bows and javelins at your disposal rather than broadside cannons of Blackflag that felt much more satisfying. Nevertheless, the ship feels solid and its level is always the same as your character level. The whole thing just moves because of your crew’s sweat and tears, but don't take them for a cranky bunch. We’re happy to report that sea shanties are back and this time in Greek flavour.

Story of drachmae and XP

The game makes it very clear that you’re a mercenary and in every other mission Kassandra is referred to as a misthios by all; from young to old and from rich to poor. You’re a MERCENARY and not an Assassin. And while your body count is more than your hooded descendants, much of it has to do with the repetitive missions and plenty of fetch quests.

The main story picks up at a snail’s pace, but eventually gains momentum. However, you can’t help but feel frustrated by the sheer amount of grinding the game puts you through before you could level up to confront the next main story mission. Finished a story mission at level 13? Good, the next one requires you to be at level 15. Go in confident with a lower level and you’ll be visiting the retry screen more often than not.

We’ve played the game for two whole weeks and there’s still much to do. There are daily challenges, Forts to clear, Nation Power missions to initiate in Conquest Battles, Pirates to plunder, Bandits to slaughter, Mythical creatures to slay and last but not the least: help common folks. All of these things are usually around killing and lack a sense of flavour when you do it for the course of 50 levels all for money, XP and better loot.

Stuff says... 

Assassin’s Creed Odyssey long-term review

You should embark on this Odyssey, it’s worth it.
Good Stuff 
Very beautiful looking game
Deep, rewarding progression system
Combat is very satisfying
Massive open world with a boatload of content
Bad Stuff 
Main story feels stretched
Repetitive objectives