One thing 3DS owners aren't short of is Tom Clancy games, with two to choose from less than a month after its launch.

Ghost Recon: Shadow Wars proved to be a highlight of the 3DS launch line-up, but what of the other Clancy offering, Splinter Cell 3D?

Unlike Shadow Wars, it's not a new game but a reworking of 2005's Splinter Cell: Chaos Theory. That might smack of flogging a dead horse, but since the original is regarded as the finest moment in the series, that's no bad thing.

As with all Splinter Cell games you play as Sam Fisher, a covert American operative who spends his days creeping around enemy bases stealing secrets, spying on the enemy and generally messing up their plans.

So how does one of the most acclaimed sneak-'em-ups around fare on the 3DS? Not too well, as it happens.

The small screen is far from ideal. The third-person viewpoint means Fisher himself takes up much of what you see, making it hard to spot those oh-so-vital hiding places. The dark colours coupled with the screen's reflectivity only make matters worse.

The lack of dual sticks on the 3DS adds to the woe. You have to use the A, B, X and Y buttons to look around, which is fiddly and slow, putting you at greater risk of being caught by the enemy.

There are also a number of mini-games for actions such as picking locks that are so easy it feels like a chore to have to play them.

Splinter Cell 3D does manage to deliver some brief moments of tense sneaking fun despite this shower of annoyances, but it's a shadow of the home console original.

Stuff says... 

Tom Clancy's Splinter Cell 3D review

Frustrating controls and a small screen make this less a covert op than a blundering chore