Project Morpheus http://www.stuff.tv/sony/project-morpheus/features en-GB Oculus VR developers working on own motion controllers http://www.stuff.tv/oculus/oculus-vr-developers-working-own-motion-controllers/news <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> But will it cause a rift with third party developers? </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Oculus Rift Headset" alt="Oculus Rift Headset" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/Oculus%20Rift.jpg?1405761494" /> </div> </div> </div> <p>Oculus VR is reportedly building its own motion controls to complement the upcoming Oculus Rift headset, set to be released in September of this year.</p> <p><a href="http://www.cnet.com/uk/news/oculus-to-ge-hands-on-with-new-virtual-reality-gear/" target="_blank">CNet</a>&nbsp;is reporting that the company have been using some of the money to create more product prototypes, particularly motion control.</p> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/peterawlins" title="View user profile.">Peter Rawlins</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The concept seems similar to the one that Sony is using with its&nbsp;<a href="http://www.stuff.tv/sony/head-hands-and-eyes-sony-s-project-morpheus/feature" target="_blank">Project Morpheus</a>&nbsp;VR kit; it makes use of the PlayStation Move controller and camera to record and utilise the position of player&rsquo;s hands.</p> <p>An&nbsp;official Oculus controller would make for a more consistent user experience for consumers; but it risks alientating third-party accessory manufacturers.</p> <p>However, it&#39;s not hard to see why the company could be heading down this route; currently the Oculus Rift is a head-mounted display that is responsive to head motions yet needs a separate controller and PC plug-in.&nbsp;The likes of&nbsp;<a href="http://www.stuff.tv/google/google-io-2014/how-google-cardboard-scratch/feature" target="_blank">Google Cardboard</a>, meanwhile,&nbsp;are already pointing towards a future of fully-mobile VR. </p> <p>With&nbsp;an integrated interface and motion control system, Oculus could eventually become a standalone device all its own.</p> <p>[Source: <a href="http://www.cnet.com/uk/news/oculus-to-ge-hands-on-with-new-virtual-reality-gear/" target="_blank">CNet</a>]</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/facebook/facebook-won-t-ruin-oculus-rift-it-ll-dramatically-broaden-its-horizons/feature" target="_blank">Facebook won&rsquo;t ruin Oculus Rift &ndash; it&rsquo;ll dramatically broaden its horizons</a></strong></p> <p><iframe frameborder="0" height="180" src="http://pages.haymarket.com/stuff_signup/enews_embed" width="300"></iframe></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="604" height="453" title="The PrioVR exoskeleton, a third-party motion capture system for Oculus Rift" alt="The PrioVR exoskeleton, a third-party motion capture system for Oculus Rift" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/priovr-hands-on-05_1.jpg?1405761494" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/oculus/oculus-vr-developers-working-own-motion-controllers/news" target="_blank">read more</a></p> http://www.stuff.tv/oculus/oculus-vr-developers-working-own-motion-controllers/news#comments Oculus Project Morpheus Fri, 18 Jul 2014 11:26:21 +0000 Peter Rawlins 1442485 at http://www.stuff.tv Head, hands and eyes on with Sony’s Project Morpheus http://www.stuff.tv/sony/head-hands-and-eyes-sony-s-project-morpheus/feature <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> We don Sony’s Oculus Rift rival to find out whether the future of gaming really is virtual </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="It look like Daft Punk&#039;s lunch box, apparently" alt="Sony Project Morpheus hands-on review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/sony-project-morpheus-hands-on-review-001.jpg?1400206618" /> </div> </div> </div> <p>We&#39;ve just spent an hour swimming with sharks, dogfighting with aliens and dancing with dummies - and thanks to Sony&rsquo;s Project Morpheus, we&#39;ve never had so much fun.&nbsp;</p> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/tom-wiggins" title="View user profile.">Tom Wiggins</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> DAFT PUNK&#039;S LUNCH BOX </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The similarities to the newly Facebook-owned Oculus Rift are impossible to ignore: there are two full HD screens inside the goggles, and they provide your virtual scenery while Morpheus tracks the movement of your head using a combination of onboard sensors and a separate camera pointing towards you, in this case the PlayStation Eye.</p> <p>Wearing Project Morpheus feels a little like strapping Daft Punk&rsquo;s lunch box to your face, and while it looks finished in the pictures - all glowing lights and smooth, white plastic- it&rsquo;s still very much under construction. Connecting wires will surely be tidied up before launch and a more elegant solution should be found for providing the audio other than just plonking a pair of headphones over the top.</p> <p>That said, the experience is already remarkably polished, particularly when playing <em>Eve: Valkyrie</em>. We&rsquo;d spent some time with the game before on Oculus Rift and to be honest it&rsquo;s difficult to tell them apart. Seated in front of a monitor showing the split signal being fed to the headset, we blasted into the middle of battle between multiple spaceships, using our head to aim missiles at bogies and a standard PlayStation 4 pad to control the movement of the ship and fire the weapons.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/stuffs-200-greatest-games-all-time/feature" target="_blank">The 200 best games in the world</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Morpheus features two 1080p displays" alt="Sony Project Morpheus hands-on review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/sony-project-morpheus-hands-on-review-005.jpg?1400206618" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> SHARK BAIT </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The most graphically impressive demo was <em>The Deep</em> &ndash; a more experiential showcase for the tech that puts you inside a diving cage just below the surface of the ocean, before plunging you into the depths with a press of the X button. As you sink further and further down, visibility gets worse and the local wildlife gets bigger.</p> <p>Armed only with a flare gun, which you can wave around using the DualShock 4 in your hand, debris starts to sink past you, presumably from the boat you descended from. As you look around for signs of what caused it, there&rsquo;s little you can do when suddenly faced with a huge shark. That flare gun might as well fire delicious canapés for all it&rsquo;s putting Jaws off his dinner.</p> <p>Like <em>Valkyrie</em> it works because, beyond bending your knees to squat down, your in-game self never moves. In <em>Valkyrie</em> you&rsquo;re sitting in a cockpit, in <em>The Deep</em> you&rsquo;re trapped behind the metal bars of the cage, meaning there&rsquo;s no disconnect between what&rsquo;s happening to your in-game body and your real-life one (except maybe the fact that you&rsquo;re not soaking wet).</p> <p>While <em>The Deep</em> is a solitary experience, one of the developers told us they&rsquo;d been experimenting with adding other human players. A second person could use a smartphone as a sonar and talk to the diver over a radio in order to warn them where the danger&rsquo;s coming from.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/weird-simulation-games-you-wont-believe-actually-exist/feature" target="_blank">11 weird simulation games you won&#39;t believe exist</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Playing The Deep" alt="Sony Project Morpheus hands-on review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/sony-project-morpheus-hands-on-review-004.jpg?1400206618" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> NICE MOVES </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Back on dry land, <em>Morpheus Castle</em> puts you in a courtyard with a medieval dummy in front of you.</p> <p>With a PlayStation Move controller in each hand it allows you to interact directly with items in the game world. Squeeze the trigger on the controller and it&rsquo;ll clench the corresponding fist, allowing you to punch or grasp objects. We landed a couple of haymakers on the poor dummy, before grabbing both hands for a quick dance and finally chopping his head off with a handily placed pair of swords.</p> <p>What&rsquo;s incredible about this Move integration is how accurate it is, and how seamlessly it combines the real with the virtual. Aside from decapitating inanimate objects we were able to carefully manoeuvre the dummy around with the tips of the swords, translating minute physical movements into the game environment with incredible accuracy. Hitting the bullseye on a set of in-game archery targets required lining up your vision with the sights on a crossbow by physically adjusting the position of your head and your outstretched arm, just like real life. The possibilities are enormous.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/facebook/feeling-betrayed-oculus-rift-you-need-virtual-reality-check/feature" target="_blank">Feeling betrayed by Oculus Rift? You need a (virtual) reality check</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Stabbing a defenceless dummy in Morpheus Castle" alt="Sony Project Morpheus hands-on review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/sony-project-morpheus-hands-on-review-002.jpg?1400206618" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Sony Project Morpheus - initial verdict </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The main issue that needs solving on Project Morpheus (and indeed on Oculus Rift) is how to translate full body movement to virtual reality hardware for the living room.</p> <p>With first-person shooters accounting for such a large portion of gaming sales these days, it would be a shame for a whole genre to miss out on all the immersive benefits of VR. What&rsquo;s encouraging is that we&rsquo;re still in the very early stages of development for this new generation of virtual reality games and hardware &ndash; and it&rsquo;s already brilliant fun.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/top-20-games-you-can-play-free-your-browser/feature" target="_blank">Kill your productivity - the 30 best free games you can play in your browser</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Project Morpheus" alt="Sony Project Morpheus hands-on review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/sony-project-morpheus-hands-on-review-003.jpg?1400206618" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-carousel-item"><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-text field-field-carousel-item-title"> <div class="field-label">Carousel item title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Sony Project Morpheus hands-on </div> </div> </div> <div class="field field-type-text field-field-carousel-item-standfirst"> <div class="field-label">Carousel item standfirst:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Stuff spends an hour with Sony’s Oculus Rift rival </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/sony/head-hands-and-eyes-sony-s-project-morpheus/feature" target="_blank">read more</a></p> http://www.stuff.tv/sony/head-hands-and-eyes-sony-s-project-morpheus/feature#comments Gaming PlayStation 4 Project Morpheus Sony Thu, 08 May 2014 11:47:05 +0000 Marc McLaren 1436762 at http://www.stuff.tv