The muddiest of muddy racers is back. And this time there’s monster trucks, molten lava and, well, more mud...
Pretty much everyone who’s played a PS3 has played MotorStorm. That was partly because it was the only decent racer available at the console’s launch, but it was a hell of a lot of fun too.
A couple of years later and it’s sequel time, with the dusty desert being replaced by a rather idyllic tropical island. Of course, it’s not going to remain a paradise for long, because you and a boat-load of other crazies are about to tear it up in vehicles ranging from dirt-bikes and quads to full-on lorries and monster trucks.
Choose your vehicle
Like the first game there are various routes you can take around each track.
The bikes and quads need to stick to the fiddly, high-altitude paths (and for heaven’s sake, stay away from the monster trucks!), while the bigger vehicles have to stick to the more open, lower sections where they can rely on maintaining a steady speed through the thick mud.
Learning your trade
Unlike the original, you’re forced to use specific vehicles for many of the single-player events. This might sound a bit annoying, but it means you learn the strengths and weaknesses of each, and because you’re using different routes for each, it stops you from getting bored of the games’ sixteen tracks.
The best news is that split-screen has been added to Pacific Rift, allowing you and up to three mates to take on twelve PS3-controlled opponents. Needless to say it’s absolute carnage, especially when played post-pub.
True, Pacific Rift isn’t exactly the deepest gaming experience you can have, but with so many massive, time-consuming titles out there, there’s something brilliantly refreshing about the pick-up-and-play mentality of the latest Motorstorm. We like it a lot.
Sony MotorStorm: Pacific Rift review
It’s not big and it’s not clever, but the second MotorStorm game is muddy good fun