Sony wasn't the only company to reveal a new VR headset today. Oculus has taken one step closer to a full retail release of the Oculus Rift by announcing the Rift Development Kit 2, or Oculus Rift 2.0 as we've taken to calling it.
The Rift 2.0 packs in all the improvements we saw in the Rift Crystal Cove prototype which we blew our eyeballs and brains away when we strapped into it at CES back in January.
A number of improvements are present over the original Rift model, the most important of which is arguably the elimination of motion blur.
This is a rather big deal, because motion blur from the original Rift development kit caused many users to feel nauseous - hardly the best thing when you're trying to have fun playing game.
The Rift's OLED screen has also received a resolution bump, with each eye now receiving 1080 x 960 pixels.
The Rift 2.0 also now has precise, low-latency head tracking.
An external camera is able to measure LED markers embedded in the Rift's outer shell, tracking your head in its 3D environment and allowing you to carry out immersive moves like peering around corners and leaning into virtual objects to get a closer look.
More after the break...
In the Crystal Cove prototype, the marker LEDs were clearly visible, dotted around on the outside of the Rift. Oculus has however cleverly hidden them beneath the Rift 2's outer case in such a way, that the camera can still detect and track them.
There's also a new USB accessory port for developers to utilise as their imaginations see fit.
Oculus has stated that while the Rift 2.0 isn't identical to the mysterious final consumer release version, the fundamental building blocks are all there.
If you can't wait any longer then you can pre-order the Rift 2.0 today for US$350, with the first batch expected to be sent out in July.