Xbox 360 http://www.stuff.tv/microsoft/xbox-360/features en-GB Alien: Isolation http://www.stuff.tv/alien-isolation/review <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> UPDATE 28/07/14: The original cast of Alien discuss their virtual return to the Nostromo in the Crew Expendable DLC </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Hope he&#039;s brushed his teeth" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/alien-isolation-game-playstation-xbox-pc-screenshot-001.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/benjiwilson" title="View user profile.">Ben Wilson</a> </div> </div> </div> <p>Some 

35 years after Ridley Scott <a href="http://www.imdb.com/title/tt0078748/" target="_blank">reinvented horror films</a> using what would quickly become the most iconic of extra-terrestrial lifeforms, a Sussex-based studio is seeking to do the same for soil-your-undergarments videogaming.</p> <fieldset class="fieldgroup group-pricing"><legend>Pricing</legend><div class="field field-type-number-float field-field-test-price"> <div class="field-items"> <div class="field-item odd"> £-1.00 </div> </div> </div> <div class="field field-type-number-integer field-field-price-from"> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> <fieldset class="fieldgroup group-ratings"><legend>Ratings</legend><div class="field field-type-hcmreviewrating-rating field-field-overall-rating"> <div class="field-label">Overall rating:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="hcmrating-default"> stars</div> </div> </div> </div> </fieldset> <fieldset class="content-multigroup-group-sections"><legend>Review Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Story </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>This time around you&#39;re Ellen&#39;s daughter Amanda, a Weyland-Yutani engineer drawn to an abandoned space station, the Sevastopol, by traces of the Nostromo&#39;s black box 15 years after the ship disappeared. And if none of that makes much sense to you, you&#39;d better watch the first film.</p> <p>Once on the space station, she loses contact with the rest of her crew &ndash; and swiftly comes into contact with a certain fallic-domed beast. The point of the adventure, then, is simply to survive; a prospect made especially tricky by the alien&#39;s movements being completely unscripted. There are no behaviour patterns to learn off by heart here. Just you and that infamous bitch, playing the deadliest game of cat-and-mouse imaginable.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/destiny/review">Destiny preview</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1594" height="900" title="You&#039;ll be using that motion tracker a lot" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-006.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 
SETTING </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>
This is the closest you&#39;ll ever get to a virtual tour of the Nostromo. While the name&#39;s different and you&#39;re on a space station rather than a ship, everything about its design is informed by Scott&#39;s original movie setting.</p> <p>Cold white walls abound, CRT monitors blink through the darkness, and flashing lights guide you nervously through claustrophobic corridors from one room to the next. The hospital looks like the Nostromo&#39;s med bay, supersized. In the dining area, a table is littered with retro-sloganed cereal boxes and kids drawings &ndash; suggesting that whole families lived here at one time. Their current whereabouts will surely form a major plot point. (We&#39;re predicting &#39;oozetastic cocoon&#39;.)</p> <p>Other nods to the original flick include multi-lingual signs which play a vital role in navigation, all manner of workstation switches and levers, and various containers, gels and tools with which you&#39;re able to splice together additional melee weaponry. Fox supplied the devs with 3TB of unused <em>Alien</em> material, and it&#39;s evidently been put to fantastic use.
</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/20-amazing-indie-games-you-can-download-right-now/feature">20 amazing indie games you can download right now</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1578" height="900" title="Period detail is everywhere you look..." alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-011.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1578" height="900" title="...and the period in question is the late-&#039;70s" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-004.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-3"> <div class="field-label">Image #3:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_3" width="1578" height="900" title="Unsettling, much?" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-012.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Graphics </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>
Ingeniously, this looks like the future as imagined in the &#39;70s and &#39;80s, rather than the pristine, touchscreen-centric version popularised by modern telly and cinema. It&#39;s Tom Baker over David Tennant, Peter Weller as opposed to Joel Kinnaman.&nbsp;</p> <p>And HD really enables that setting to sing &ndash; as well as injecting the eponymous lead baddie with an entirely fresh sense of fear. The smooth, almost effortless movement first brought to screen by Bolaji Badejo has been mimicked perfectly, and may finally lay to rest your horrendous flashbacks of the old girl&#39;s distant offspring somehow learning to <em>swim</em> in <em>Alien 3</em>.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/batman-arkham-knight/review">Batman: Arkham Knight preview</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/9nqsrfYKK-s" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Gameplay </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>

The biggest risk being taken by Creative Assembly is unleashing a game with no fire button upon a market saturated with shooters. Evidently, the idea here is to go in the opposite direction to colossal xeno-flop <em><a href="http://www.metacritic.com/game/playstation-3/aliens-colonial-marines" target="_blank">Aliens: Colonial Marines</a></em>, and that has to be considered a positive. Instead of conventional weaponry, your only hope while navigating the Sevastopol &ndash; at least to begin with &ndash; is a motion tracker, a flashlight, and a limp-limbed melee attack.</p> <p>In a potential masterstroke, <em>Isolation</em> isn&#39;t about killing the alien, but outlasting it. And the lack of enemy scripting isn&#39;t the only thing ensuring you a tough ride; it learns from your behaviour, too. Try to use the same route through each environment, or attack with the same cobbled-together object too often, and Creative Assembly says it&#39;ll adjust its tactics in response. How exactly remains to be seen, but it sounds fascinating.

</p> <p>And when the acid lady does appear as a blip on your motion tracker? Well, it&#39;s as terrifying as you both hoped and dreaded. Particularly when the signal then disappears again, inspiring <em>Blair Witch</em>-esque shrieks of &#39;where the eff is it?!&#39; in your mind. Even more frightful are the occasions when you catch the shadow of its tail draping down from above, or switch on the flashlight to spot it sliding past a doorway. It&#39;s going to be challenging to maintain that intensity and fear across 10-12 hours, but the initial signs are very promising.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/15-best-mac-games-right-now/feature">The 15 best Mac games right now</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="At this point, you&#039;ll probably want to hide" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-009.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1200" height="900" title="Not what you want to see when you enter a dark room" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-002.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-3"> <div class="field-label">Image #3:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_3" width="1200" height="900" title="You can craft your own weapons on the Sevastopol" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-003.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> THE INSIDE VIEW </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>A critical component in <em>Isolation</em>&#39;s fear factor is the lack of a HUD, which senior designer Gary Napper says would dilute the experience. &ldquo;I love playing games where I&#39;m shooting stuff and I see numbers bouncing off heads,&rdquo; <a href="http://www.officialplaystationmagazine.co.uk/2014/03/10/alien-isolation-gameplay-hands-on-feeling-the-horror-on-ps4-with-creative-assembly/3/" target="_blank">he told Official PlayStation Magazine</a>. &ldquo;But we&#39;ve made a game that&#39;s all about atmosphere and tension and horror, and you can&#39;t really apply that to it.&rdquo;</p> <p>Senior producer Jonathan Court, meanwhile, is keen to point out that while the alien&#39;s behaviour is unscripted, the narrative is not. While there&#39;s much to explore on the Sevastopol, this is no open-world game: &ldquo;We&rsquo;ve got a series of beats and a strong story that takes you through,&rdquo; <a href="http://

http://metro.co.uk/2014/01/07/alien-isolation-interview-we-keep-scaring-ourselves-4253295/" target="_blank">he revealed to Metro</a>. &ldquo;But we also have multiple routes and opportunities to go back where you&rsquo;ve been.&rdquo;</p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1594" height="900" title="&#039;Exit&#039; sounds like a good idea to us" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-005.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-5"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Oculus Rift </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Sega has been showing <em>Alien: Isolation</em> at conventions and events of late via the Oculus Rift VR headset, and if you think it&rsquo;s scary peering out of cupboards and dashing away from skittering sound effects when looking at a flatscreen, just wait until it&rsquo;s strapped onto your head.</p> <p>Putting on the headset does change the gameplay a bit, because the motion-tracking latest version of the Rift (the Development Kit 2) means you&#39;ll need to look down to use your proximity sensor, or move your head to look through slits in the locker you&rsquo;ve cowered into.</p> <p>Granted, <em>Alien: Isolation</em> is set to debut well before the consumer version of the Rift does - perhaps a year or more at this point. But that&rsquo;s an experience we expect eventual Rift owners will want to return to, even if it&rsquo;s deep into 2015.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/e3-2014/alien-isolation-oculus-rift-so-frightening-you-might-not-want-play/feature">Alien: Isolation on Oculus Rift is so terrifying, you might not want to play</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Alien: Isolation PlayStation Xbox game review" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-oculus.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-6"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Crew Expendable </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>For all the griping that occurs over downloadable content announced before a game is properly released, we can&rsquo;t help but feel a bit guilty that Isolation&rsquo;s big DLC is perhaps our most anticipated part of the game. But how else are we supposed to react?</p> <p><em>Crew Expendable</em> is a bonus mission available free to anyone that pre-orders the game, and it drops players back into the Nostromo, the ship from the original Alien film - and features the familiar crew, many voiced by their original actors. You can play as Ellen Ripley (Sigourney Weaver), Dallas (Tom Skerritt), or Parker (Yaphet Kotto) and try to isolate and defeat the titular monster within the ship.</p> <p>Surely, the mission will also be sold separately for those who don&rsquo;t pre-order - but if the sound of that gets you as excited as it got us, then you might as well put down a deposit now. Check out some of the original cast (including Weaver) discussing the project above.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/amazing-alien-isolation-dlc-reunite-1979-movie-cast/news">Amazing Alien: Isolation DLC to reunite 1979 movie cast</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/MWKcBVc6PTQ" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-7"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> RELEASE DATE </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Alien: Isolation</em>&nbsp;arrives on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC on 7 October. &quot;We couldn&#39;t be happier to finally announce a date for&nbsp;<em>Alien: Isolation</em>,&rdquo; Creative Assembly&#39;s Alistair Hope said on delivering the news last month. &quot;The reaction we have seen so far has been simply incredible, from the screams and shrieks to the cold sweats and racing hearts. It&#39;s the Alien game that we&#39;ve always wanted to play and we can&#39;t wait to let everyone get their hands on it this fall.&quot;</p> <p>Remember your childhood days when Hallowe&#39;en actually seemed scary? On this evidence, 2014 may be the year those pre-November night terrors make an alien-influenced comeback&hellip;</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/playstation-4/tom-clancy-s-division/review">Tom Clancy&#39;s The Division preview</a></strong></p> <p><iframe frameborder="0" height="180" src="http://pages.haymarket.com/stuff_signup/enews_embed" width="300"></iframe></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1594" height="900" title="You&#039;d be pretty gutted if you escaped from a xenomorph only to die in an airlock" alt="Alien: Isolation PlayStation Xbox game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/alien-isolation-game-playstation-xbox-pc-screenshot-008.jpg?1406641574" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-review-rating"><legend>Review Rating</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> </fieldset> <div class="field field-type-number-integer field-field-preview"> <div class="field-label">Preview:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Preview </div> </div> </div> <p><a href="http://www.stuff.tv/alien-isolation/review" target="_blank">read more</a></p> http://www.stuff.tv/alien-isolation/review#comments Apps and Games Console games Gaming PlayStation 3 PlayStation 4 Xbox 360 Xbox One Mon, 28 Jul 2014 18:51:38 +0000 Marc McLaren 1435505 at http://www.stuff.tv Destiny beta opened up for all—quickly, to your consoles! http://www.stuff.tv/activision/destiny-beta-opened-all-quickly-your-consoles/news <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Well, all with PlayStation Plus or Xbox Live Gold subscriptions, but still </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Destiny" alt="Destiny" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/destiny-beta2.jpg?1406253157" /> </div> </div> </div> <p>Jealous of any mates that have been playing Destiny early via the current limited beta test or previous alpha test? Envy them no longer, as the preview of Bungie&rsquo;s shooter has opened up wide.</p> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/andrew-hayward" title="View user profile.">Andrew Hayward</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Of course, waiting isn&rsquo;t really an option. Time is limited, as the beta test is scheduled to run only until Monday, at which point we&rsquo;ll all desperately try to connect and weep hopelessly upon inevitable failure.</p> <p>We had <a href="http://www.stuff.tv/playstation-4/destiny/review">wholly positive things to say</a> about our time with the beta test, which we reckon should offer a good 10 hours of free gameplay to the average player&mdash;but you&rsquo;ve got three full days until it shuts down, so why not make the most of it?</p> <p>[Source: <a href="http://www.bungie.net/en/News/News?aid=11962">Bungie</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/destiny/review">Destiny Beta review</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/TljtC5qnb-s" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/activision/destiny-beta-opened-all-quickly-your-consoles/news" target="_blank">read more</a></p> http://www.stuff.tv/activision/destiny-beta-opened-all-quickly-your-consoles/news#comments Activision Destiny Gaming PlayStation 3 PlayStation 4 Xbox 360 Xbox One Fri, 25 Jul 2014 01:50:05 +0000 Andrew Hayward 1443220 at http://www.stuff.tv Destiny Beta http://www.stuff.tv/playstation-4/destiny/review <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Bungie&#039;s MMO-inspired sci-fi shooter is available in beta form to everyone right now - and it&#039;s utterly brilliant </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1300" height="900" title="Destiny Beta review" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/Destiny-Beta-Review-main.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/tom-parsons" title="View user profile.">Tom Parsons</a> </div> </div> </div> <p>The <a href="http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature" target="_blank">PS4-only Alpha</a> is but a distant memory - but now everyone can get a taste of Destiny in the all-formats Beta.</p> <p>To get involved all you need do is pre-order the full game (out 9th September) or find a friend who already has - each pre-order is good for three players.</p> <p>Should you get involved? You betcha. This is a really generous taster of what is looking very much like potential game of the year.</p> <fieldset class="fieldgroup group-pricing"><legend>Pricing</legend><div class="field field-type-number-float field-field-test-price"> <div class="field-items"> <div class="field-item odd"> £0.00 </div> </div> </div> <div class="field field-type-number-integer field-field-price-from"> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> <div class="field field-type-text field-field-price-notes"> <div class="field-items"> <div class="field-item odd"> Tested on PS4. Also available on PS3, Xbox 360 and Xbox One </div> </div> </div> </fieldset> <fieldset class="fieldgroup group-ratings"><legend>Ratings</legend><div class="field field-type-hcmreviewrating-rating field-field-overall-rating"> <div class="field-label">Overall rating:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="hcmrating-default"> stars</div> </div> </div> </div> </fieldset> <fieldset class="content-multigroup-group-sections"><legend>Review Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> What the heck is Destiny anyway? </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>If you&rsquo;ve been living in a hole for the last few months you could be unaware that <em>Destiny</em> is the new game by Bungie, the studio that brought us the little-known <em>Halo</em> franchise. It&rsquo;s got a lot in common with <em>Halo</em> in terms of gameplay and tone, but this is a far, far grander undertaking.</p> <p>That&rsquo;s because <em>Destiny</em> is also diving into massively multiplayer online (MMO) territory. This is an always-online game in which you team up with mates for story missions, raids and open-world exploring. You randomly encounter other players on your travels and so-called &lsquo;live events&rsquo; are triggered that dynamically bring players together to take on enemies such as the massive spider tank.</p> <p>Think of the shooting action of <em>Halo</em> combined with the addictive loot-gathering of <em>Diablo</em> and MMORPG elements of <em>World of Warcraft</em> and you&rsquo;re just about on the right track.</p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="The sparrow bike can be called up at any time" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-7.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Destiny Beta vs Alpha </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Those who poured endless hours into the Alpha might be disappointed to discover that a lot of that content returns in this Beta, but there is more besides. Where the Alpha dropped you into the ruined Russian landscape with an already level 4 character, the Beta sees you start at the very beginning, with the intro that will (tweaks allowing) be in the final version of the game.</p> <p>That&rsquo;s when you&rsquo;re introduced to your Ghost, a cuboid robotic companion who accompanies and guides you throughout the entire game. Bungie and Peter Dinklage (from <em>Game of Thrones</em>, who voices the Ghost) were on the receiving end of no little flak for the dialogue and delivery in the Alpha, which was considered by many to sound a bit half-arsed. I didn&rsquo;t really agree with all of that criticism but even I must admit that the delivery in the Beta, which has been made to sound more robotic with beeps and vocal effects, works better. And the <a href="http://www.polygon.com/2014/6/20/5828892/that-wizard-came-from-the-moon-shirt-destiny-bungie" target="_blank">now infamous &ldquo;that wizard came from the Moon!&rdquo;</a> line has gone entirely, which is a massive shame if you ask me.</p> <p>In total you get four story missions in the Beta (none of which were in the Alpha), each of which can be played with up to two mates and come complete with cutscenes that introduce you to the characters and lore of Bungie&rsquo;s brave new gaming universe.</p> <p>The only issue here is that there&rsquo;s a certain amount of repetition in these story missions. They&rsquo;re all based in Old Russia (essentially the only area available in the Beta) and while each takes you to a different section of the map you basically start in the same area for each one, which creates a little déjà vu. This is undoubtedly a game that will involve a fair amount of returning to previously explored areas, but hopefully the level of repetition will be kept in check for the full release.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/littlebigplanet-3/littlebigplanet-3/review" target="_blank">LittleBigPlanet 3: First Play</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Peter Dinklage&#039;s dialogue for your Ghost companion has been tweaked for the beta" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-8.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1600" height="900" title="The Earth map for the Crucible returns from the Alpha" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-2.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> The Alpha bits return </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Beyond that you get largely the same content that was in the Alpha. That includes one three-player Strike (essentially a self-contained mission with its own story, bosses and rewards) called The Devil&rsquo;s Lair, which is brilliant fun.</p> <p>You also get to experience the Explore mode, which allows you to - you guessed it - explore the open world environments at your leisure. You&rsquo;ve only got Old Russia to play with here but the environment is pretty massive and packed with secrets - dead Ghosts to reactivate, caves to explore, loot to find and enemies to blow to pieces. There are also small side-missions - typical fetch quests and kill x number of enemies sorts of things, but they&rsquo;re useful for taking you to areas of the map that you might not have otherwise visited and also reward you with increased standing with certain factions. And standing means loot in the form of big guns and stronger armour.</p> <p>Finally there&rsquo;s the Crucible, which is where you take your anger out on other players. The map count has gone up from the two to four, so on top of the Earth and Moon maps you got in the Alpha you can now also kill your friends on Mars and Venus. There&rsquo;s still just the one game mode, Capture (typical three-objective king of the hill), but the action is so tight, fast and addictive you&rsquo;ll likely take no issue with playing for hours straight.</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/20-amazing-indie-games-you-can-download-right-now/feature" target="_blank">20 amazing indie games you can download right now</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/LeDaevD7cEo" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="I come in pea... I don&#039;t think he&#039;s listening" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-10.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="3200" height="1800" title="The Crucible is where all the guardian vs guardian action takes place" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/destiny-alpha-first-play-crucible_0.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Creating your first character </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>In <em>Destiny</em> you play as a Guardian, tasked with protecting what little is left of humanity against four alien races (two of which, the Hive and Fallen, make an appearance in the Beta). Your very first job is to create your character.</p> <p>You start by choosing choose a class: Titan, Hunter or Wizard. Ostensibly these boil down to a tank-like bruiser, agile sneaker and space wizard respectively, but in reality each class can turn its hand to any role. What you&rsquo;re really choosing is a look, a type of grenade, a melee attack, a slightly different double-jump and a special attack. Choose whichever you think looks coolest - you won&rsquo;t be restricted later on.</p> <p>And then you get to make your character look really cool in the customiser. Choose your race (human, awaken or exo), gender, face, hair and lots more to make you Guardian look unique. In the Beta there are just a few minor new customisation options, but otherwise our video of the Alpha customisation above should teach you everything you need to know.</p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/4yg0Jk1WZsE" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Exos are sentient machines. And they&#039;re awesome." alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-9.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> How the action unfolds </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The esteemed Guy Cocker wrote about the Destiny gameplay experience in great depth when he <a href="http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature" target="_blank">reviewed the Alpha</a>, and I won&rsquo;t repeat everything here because it&rsquo;s the same gameplay that you get with the Beta. That means the action itself is deeply <em>Halo</em>-like, with a welcome dose of extra heft to the weapons. This is sci-fi, of course, but the feel of the guns is realistically solid and terrifically bombastic, especially when you get to the shotguns and heavy weapons such as the huge machine guns and rocket launchers.</p> <p>Thanks to every player having a double-jump move, battles are very vertical, both in the open world and in the Crucible. There are few greater gaming joys than leaping from a vantage point to a spot directly behind your enemy and stabbing them in the back.</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/playstation-3/dark-souls-ii/review" target="_blank">Dark Souls II review</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="There are millimetres between life and death in the Crucible" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-5.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-5"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> You&#039;ve got until 27th July to play the Beta </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The Beta is open to PS3 and PS4 players right now. There&rsquo;s a break for maintenance on the 21st and 22nd July, then Xbox 360 and Xbox One gamers get to join in on the 23rd. The whole thing comes to an end on the 27th, but don&rsquo;t be sad; according to <a href="http://www.eurogamer.net/articles/2014-07-15-what-to-expect-from-the-destiny-beta" target="_blank">an interview that Bungie&rsquo;s David &quot;Deej&quot; Dague gave to Eurogamer</a>, there&rsquo;s still a possibility that your lovingly crafted Guardian will carry over to the final game. Fingers crossed - I hate saying goodbye.</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/xbox-360/titanfall/review" target="_blank">Titanfall review</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="This handsome chap isn&#039;t in the Beta. Can&#039;t wait to meet him in the full game" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-11.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-6"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Destiny Beta verdict </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>We played and loved the Alpha, and the Beta is bigger and better. I reckon most players will get about ten hours of terrific entertainment out of it, while serious fans will play every moment they can between now and 27th July, upgrading all three characters and exploring every inch of Old Russia.</p> <p>Needless to say that&rsquo;s a lot of entertainment for zero cost, and while this is by no means a review of the final, full game, it&rsquo;s hard to see a way Bungie could mess it up from here. 9th September cannot come soon enough.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/apps-and-games/console-games/top-ten" target="_blank">The 10 Best Games in the World right now</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Two Guardians taking a stroll in the park" alt="Destiny Beta review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Destiny-Beta-Review-4.jpg?1406039124" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-review-rating"><legend>Review Rating</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> </fieldset> <div class="field field-type-number-integer field-field-preview"> <div class="field-label">Preview:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Disabled </div> </div> </div> <fieldset class="content-multigroup-group-carousel-item"><legend>Carousel Extras</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-text field-field-carousel-item-title"> <div class="field-label">Carousel item title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Destiny Beta played: &quot;A lot of entertainment for zero cost&quot; </div> </div> </div> <div class="field field-type-text field-field-carousel-item-standfirst"> <div class="field-label">Carousel item standfirst:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Bungie&#039;s sci-fi shooter is utterly brilliant – and it&#039;s not even finished yet </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/playstation-4/destiny/review" target="_blank">read more</a></p> http://www.stuff.tv/playstation-4/destiny/review#comments Apps and Games Console games Destiny Gaming PlayStation 3 PlayStation 4 Xbox 360 Xbox One Thu, 17 Jul 2014 18:03:57 +0000 Tom Parsons 1434979 at http://www.stuff.tv Destiny beta launching later this month, full game collector’s editions include expansion pass http://www.stuff.tv/destiny/destiny-beta-launching-later-month-full-game-collector-s-edition-includes-expansion-pass/new <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> PlayStation owners get a few additional days of beta access, but at least Xbox owners get a shot </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Destiny" alt="Destiny" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/destiny.jpg?1404809299" /> </div> </div> </div> <p>Destiny is shaping up to be one of the biggest games of the year, and following last month&rsquo;s limited alpha test on PlayStation 4, Bungie will soon open up the floodgates to PlayStation and Xbox platforms alike with a beta testing period.</p> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/andrew-hayward" title="View user profile.">Andrew Hayward</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Sadly, this won&rsquo;t be a fully public beta test&mdash;it seems that pre-ordering the game is the easiest and most direct way to gain beta access, though it&rsquo;s also likely that many codes will be given away via promotions and the like once it kicks up later next week.</p> <p>For those who do want to pre-order, Activision has unveiled some fresh options there, as well. The Ghost Edition and Limited Edition packages both include a SteelBook case, a folio with a book and other materials, exclusive in-game content, and a pass that allows access to the first two post-release expansion packs, The Dark Below and House of Wolves.</p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/TljtC5qnb-s" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Additionally, the Ghost Edition features a replica of the Ghost robot from the game, complete with voice acting from Peter Dinklage, plus some other exclusive printed materials. The Ghost Edition will sell for US$149.99 (about &pound;88), while the Limited Edition is priced at US$99.99 (~&pound;58).</p> <p>For those who can do without the physical bonus goodies, a Digital Guardian Edition with the game, expansion pass, and bonus content will sell for US$89.99 (~&pound;53). And all are due out on 9 September&mdash;along with the standard edition, of course.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature">Destiny (alpha release): First Play</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="600" title="Destiny Ghost Edition" alt="Destiny Ghost Edition" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/destiny-limitededition.jpg?1404809299" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/destiny/destiny-beta-launching-later-month-full-game-collector-s-edition-includes-expansion-pass/new" target="_blank">read more</a></p> http://www.stuff.tv/destiny/destiny-beta-launching-later-month-full-game-collector-s-edition-includes-expansion-pass/new#comments Console games Destiny Gaming PlayStation 3 PlayStation 4 Xbox 360 Xbox One Mon, 07 Jul 2014 19:47:59 +0000 Andrew Hayward 1441309 at http://www.stuff.tv Fully Charged: Google Glass gets upgraded hardware and new apps, Oculus VR snags Xbox hardware designers, and the GTA5 first-person mod http://www.stuff.tv/glass/fully-charged-google-glass-gets-upgraded-hardware-and-new-apps-oculus-vr-snags-xbox-hardware-d <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Rise and shine—and then read the most interesting news you missed while asleep </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Google Glass" alt="Google Glass" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/google-glass_3.jpg?1403773346" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/andrew-hayward" title="View user profile.">Andrew Hayward</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Google Glass gets more RAM, plus new features and apps </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Just in time for the UK launch of the Google Glass Explorer Program, the hardware has been enhanced with double the RAM for better performance, bringing the tally up to 2GB. Unfortunately, there&rsquo;s no word at this time on whether Google will swap out previous models for the new one.</p> <p>Google has also introduced a new viewfinder feature for improved photography with the glasses, so users can simply say, &ldquo;OK Glass, show the viewfinder&rdquo; and it&rsquo;ll appear. Wink, press the button, or say the necessary phrase and you&rsquo;ll snap the shot. A pair of new Google Now cards&mdash;that tell you where you parked your car, and when a package is coming&mdash;have also been added.</p> <p>And there&rsquo;s a solid selection of new Glassware available now, with a dozen more apps released. Fitness options like Runtastic and Zombies, Run! are sure to be appealing, along with The Guardian, language-learning favorite Duolingo, and Shazam.</p> <p>With Google&rsquo;s I/O developer conference kicking off today, don&rsquo;t be surprised if we hear even more interesting updates about Glass, whether it&rsquo;s hardware, software, or availability.</p> <p>[Sources: <a href="https://plus.google.com/u/0/photos/+GoogleGlass/albums/6028524748631001345">Google+</a>, <a href="http://www.engadget.com/2014/06/24/google-glass-upgraded-2gb-ram/">Engadget</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/glass/you-can-now-buy-google-glass-uk/news">You can now buy Google Glass in the UK</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Oculus acquires former Xbox hardware designers </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Oculus VR hopes that its Rift headset is the future of gaming, but to get there, the company will likely rely on some talent that helped one of the current players in recent years.</p> <p>The Facebook-owned company announced yesterday that it has acquired Carbon Design Group, an industrial design and product engineering company based out of Seattle, Washington that previously worked extensively with Microsoft and other companies. Carbon had a hand in everything from the original Kinect sensor to the Xbox 360 controller, along with various computer peripherals.</p> <p>The firm has been working on various projects with Oculus for the better part of a year now, so Oculus must have really liked what it was seeing. Perhaps Carbon will be tasked with developing an official Oculus Rift controller&mdash;particularly needed since most developer demos given as of now are using Xbox or PlayStation controllers anyway.</p> <p>[Source: <a href="http://www.oculusvr.com/blog/oculus-agrees-to-acquire-carbon-design-team/">Oculus VR</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/oculus/oculus-founder-tells-stuff-were-going-sell-rift-cost-price/news">Oculus VR founder tells Stuff: We&rsquo;re going to sell Rift at cost price</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Xbox 360 controller" alt="Xbox 360 controller" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/xbox360-controller.jpg?1403773346" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> See Grand Theft Auto V running in first-person via mod </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>For all the work that Rockstar Games puts into its open world settings for the Grand Theft Auto series, it&rsquo;s a shame that we can&rsquo;t view the action from the perspective of the characters. Of course, all it takes is a talented modder to correct that oversight.</p> <p>The clip above is taken from the Xbox 360 version, and aside from some clipping issues, it&rsquo;s surprisingly effective. There&rsquo;s <a href="https://www.youtube.com/watch?v=o3V3pnAYcjI">another, longer clip</a> that shows vehicle use, and again, we can&rsquo;t help but want to play the game like this, at least for a while. Luckily, the PC version is due out this fall, and we imagine it&rsquo;ll be quite easy to snag and install a modification like this.</p> <p>[Source: <a href="http://www.eurogamer.net/articles/2014-06-24-modder-makes-console-gta-5-a-first-person-game">Eurogamer</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/facebook/fully-charged-grand-theft-auto-5-ps4-xb1-and-pc-facebook-s-accidental-slingshot-launch-and-">Fully Charged: Grand Theft Auto 5 for PS4, XB1, and PC, Facebook&rsquo;s accidental Slingshot launch, and SteelSeries&rsquo; eye-tracking gaming device</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/7JoM6pJylrs" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> http://www.stuff.tv/glass/fully-charged-google-glass-gets-upgraded-hardware-and-new-apps-oculus-vr-snags-xbox-hardware-d#comments Gaming Glass Google Grand Theft Auto 5 Oculus Rift Xbox 360 Wed, 25 Jun 2014 06:30:00 +0000 Andrew Hayward 1440052 at http://www.stuff.tv Fully Charged: Nestlé’s food replicator plans, Google’s move into domain registration, and a different Forza Horizon 2 for each Xbox http://www.stuff.tv/google/fully-charged-nestle-s-food-replicator-plans-google-s-move-domain-registration-and-different- <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> A quick dive into the tech news you need to begin your day </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Replicator" alt="Replicator" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/startrek-replicator.jpg?1403600198" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/andrew-hayward" title="View user profile.">Andrew Hayward</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Nestlé’s custom-food dream machine might fix your eating habits </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Food juggernaut Nestlé has some big ambitions for your kitchen. How big, exactly? In an interview with Bloomberg, the director of Nestlé&rsquo;s Institute of Health Sciences says they&rsquo;d like to make a real-world version of the replicator in Star Trek, able to create food based on your nutritional needs.</p> <p>No, really! While still likely many years out, the &ldquo;Iron Man&rdquo; project has 15 scientists working on it. &ldquo;Iron Man is an analysis of what&rsquo;s missing in our diets, and a product, tailored to you, to help make up that difference,&rdquo; said NIHS director Ed Baetge. &ldquo;In the past, food was just food. We&rsquo;re going in a new direction.&rdquo;</p> <p>It&rsquo;s sure to be wildly expense, at least at first, but Nestlé sees potential uses beyond giving you a smart snack&mdash;it hopes to help people with serious illnesses and disorders live more stable lives. &ldquo;Out comes your food at the press of a button,&rdquo; added Baetge. &ldquo;If we do this right, it can be the next microwave in your kitchen.&rdquo;</p> <p>Whether the created food will be appealing or tasty is surely another story altogether, though we can&rsquo;t help but be curious to see how such an ambitious project turns out.</p> <p>[Source: <a href="http://www.bloomberg.com/news/2014-06-22/nestle-aiming-to-develop-a-nespresso-of-nutrients.html">Bloomberg</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/first-3d-printer-espresso-machine-headed-international-space-station/news">International Space Station is getting its first 3D printer &mdash; and also an espresso machine</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Google begins domain registration services </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>As if Google didn&rsquo;t already have it hands in most parts of our Internet-connected lives, now the company aims to be your go-to source for registering new domain names. But in typical Google fashion, it&rsquo;s not looking to be just another common option with a big name attached.</p> <p>Some appealing options make it seem like a friendlier option, such as free private registration (many services charge extra for this feature) and use of the same DNS servers as Google&rsquo;s own sites (up to 10 million resolutions per year). And Google is working with site-building services like Squarespace and Wix to actually create and host the sites you&rsquo;ll be buying domains for.</p> <p>Google Domains is currently in beta, and you&rsquo;ll need an invite to actually do anything today&mdash;but hopefully the next time you&rsquo;re considering GoDaddy (again), Google will be a viable and accessible competitor.</p> <p>[Source: <a href="https://domains.google.com/about/index.html">Google Domains</a> via <a href="http://www.theverge.com/2014/6/23/5835560/google-launches-domain-registration-service">The Verge</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/20-most-important-british-tech-breakthroughs/feature">20 of the most game-changing British tech breakthroughs</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Google Domains" alt="Google Domains" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/google-domains.jpg?1403600198" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Forza Horizon 2 will be ‘a different game’ on Xbox 360 </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>It&rsquo;s rare that a developer will show the last-generation version of a cross-gen game before release, and sure enough, the announced Xbox 360 version of Forza Horizon 2 was nowhere to be seen at the E3 gaming conference earlier this month (where the Xbox One game was a heavy focus for Microsoft). We knew that a different developer was steering that version, but now it sounds like the two iterations may share little more than a title and spirit.</p> <p>&quot;It&#39;s based in the same world, it&#39;s based on the same themes,&quot; creative director Ralph Fulton of Xbox One version developer Playground Games told Digital Spy at E3. &quot;Rather than thinking of them as the same game on different platforms, they are different games inspired by the same ideas.&quot;</p> <p>Xbox 360 developer Sumo Digital (also handling LittleBigPlanet 3 for Sony) has a solid history with racing games, including Sonic &amp; Sega All-Stars Transformed, so there&rsquo;s reason to be optimistic. Still, nearly nine years into the console&rsquo;s lifecycle, we can&rsquo;t help but worry that the last-gen open-world racer will be a pale shadow of the impressive-looking Xbox One release.</p> <p>[Source: <a href="http://www.digitalspy.com/gaming/news/a579179/forza-horizon-2-on-360-a-different-game-inspired-by-the-same-ideas.html">Digital Spy</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/forza-5/first-play-forza-horizon-2/feature">Forza Horizon 2: First Play</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/AX7r61fyltc" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> http://www.stuff.tv/google/fully-charged-nestle-s-food-replicator-plans-google-s-move-domain-registration-and-different-#comments Gaming Google Health and fitness Xbox 360 Xbox One Tue, 24 Jun 2014 06:30:00 +0000 Andrew Hayward 1439955 at http://www.stuff.tv Battlefield: Hardline: First Play http://www.stuff.tv/battlefield-hardline/review <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> This time, the war&#039;s on the streets. We go hands-on with EA&#039;s forthcoming shooter at E3 </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Cops, robbers, guns... what&#039;s not to like?" alt="First Play: Battlefield Hardline" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/Battlefield%20Hardline_0_0.jpg?1403279181" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/melvin-tang" title="View user profile.">Melvin Tang</a> </div> </div> </div> <p dir="ltr">Oh goodie - another Battlefield game. But wait... because&nbsp;<em>Battlefield: Hardline</em>&nbsp;is not your usual BF title.</p> <p dir="ltr">Introduced during Sony&rsquo;s E3 2014 PlayStation Press Conference, it&nbsp;eschews traditional combat zones for another kind of war - namely the war on crime.</p> <fieldset class="fieldgroup group-pricing"><legend>Pricing</legend><div class="field field-type-number-float field-field-test-price"> <div class="field-items"> <div class="field-item odd"> £-1.00 </div> </div> </div> <div class="field field-type-number-integer field-field-price-from"> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> <fieldset class="fieldgroup group-ratings"><legend>Ratings</legend><div class="field field-type-hcmreviewrating-rating field-field-overall-rating"> <div class="field-label">Overall rating:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="hcmrating-default"> stars</div> </div> </div> </div> </fieldset> <fieldset class="content-multigroup-group-sections"><legend>Review Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> COPS AND ROBBERS </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p dir="ltr">The game takes place across a series of downtown Los Angeles streets. You play as either the cops or the robbers, attempting to carry out heists or stop them accordingly.</p> <p dir="ltr">EA has so far revealed four new game modes unique to the title: Heist, Blood Money, Hotwire Mode and Rescue. All feature various twists on the usual multiplayer fare - capturing packages before the opposing faction, eliminating specific targets, rescuing hostages etc etc.</p> <p dir="ltr">We can understand why Visceral decided to go in this direction. Between&nbsp;<em>Battlefield</em>&nbsp;and&nbsp;<em>Call Of Duty</em>, ideas for military scenarios must be thin on the (battle)ground by now. At least taking it to the streets feels relatively refreshing. Nor is it entirely unrealistic given the number of guns floating around America&#39;s criminal underworld.</p> <p dir="ltr"><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/playstation-4/tom-clancys-rainbow-six-siege-first-play/review">Hands on with Tom Clancy&#39;s Rainbow Six: Siege</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/WfOIQicW8vo" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> PAPER CHASE </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p dir="ltr">My time with the game was spent playing multiplayer, the mode which will no doubt gain most interest among <em>Battlefield</em> fans; there is also a single-player quest, if that&#39;s your kind of thing. </p> <p dir="ltr">Playing as a policeman in the Blood Money challenge, my team was charged with grabbing bags of cash from the middle of the map and bringing it back to our base. To complicate matters, the crooks were attempting the same thing. Yes, it&rsquo;s essentially capture-the-flag, but in the context of a bank robbery. However, there&rsquo;s a twist - you can steal money back from your opponent&rsquo;s base.</p> <p dir="ltr">That should mean that individual games will last longer than they do in some multiplayer titles, but I was too busy exploring the sandbox version of downtown LA to actually try and win. The rest of my team seemingly had the same idea, so it&#39;s hardly surprising that we lost.</p> <p dir="ltr">Though not very large geographically, the map does feature tons of nooks and crannies you can hide in, such as carparks and back alleys. It&#39;s an engaging environment to spend time in.</p> <p>I elected to zip around the city on a motorbike, which was great fun until I got run over and crushed by an armoured vehicle. This prompted me to give the actual combat a try. As with most such games, you spawn, kit yourself out with some firepower, then run off to try and shoot your opponents in the face. You can also customise your weapons with accessories to suit your playing style, much like previous <em>Battlefields</em>.&nbsp;</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature">Destiny First Play</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="7565" height="4543" title="Multiplayer madness allows you to operate a variety of vehicles" alt="First Play: Battlefield Hardline" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/battlefield_hardline_7_wm_0.jpg?1403279181" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Battlefield: Hardline - initial verdict </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Hardline</em> might not be what hardcore <em>Battlefield</em> fans are looking for, but it does represent a break from the past in terms of premise, and playing it gave us plenty of thrills.</p> <p>We didn&#39;t see much of the single player campaign other than a few trailer shots, but we&#39;d expect it to include at least a few hours of compelling storyline. However, as with all <em>Battlefield</em> games, multiplayer is where the real action is at, and <em>Hardline</em> seems to deliver on that front.</p> <p>It&#39;s still early days, though, with the game not due for release until 21 October. We&#39;ll hopefully get some more time with it before then, and will update this preview when we do.</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/electronic-arts/e3-2014-biggest-video-game-news-so-far/feature">The biggest news from E3 2014</a></strong></p> <p><iframe frameborder="0" height="180" src="http://pages.haymarket.com/stuff_signup/enews_embed" width="300"></iframe></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="7405" height="4174" title="Going down a line is not that hard in hardline" alt="First Play: Battlefield Hardline" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/battlefield_hardline_8_wm_0.jpg?1403279181" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-review-rating"><legend>Review Rating</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> </fieldset> <div class="field field-type-number-integer field-field-preview"> <div class="field-label">Preview:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Preview </div> </div> </div> <p><a href="http://www.stuff.tv/battlefield-hardline/review" target="_blank">read more</a></p> http://www.stuff.tv/battlefield-hardline/review#comments Console games E3 2014 Electronic Arts First Play Gaming PlayStation 3 PlayStation 4 Xbox 360 Xbox One Tue, 17 Jun 2014 13:08:01 +0000 Marc McLaren 1439364 at http://www.stuff.tv Far Cry 4: First Play http://www.stuff.tv/playstation-3/e3-2014/far-cry-4-first-play/feature <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Far Cry goes next-gen, and we go hands-on </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Far Cry 4 hands-on" alt="Far Cry 4 hands-on" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/Far-Cry-4-1.jpg?1402650430" /> </div> </div> </div> <p>Perhaps the most crowd-pleasing moment of Ubisoft&rsquo;s E3 2014 press conference was the announcement of <em>Far Cry 4</em>, introduced through a long trailer.</p> <p>You can see that trailer below, but if you&rsquo;re wondering what it plays like all you need do is read on, for we&#39;ve already had the privilege.</p> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/tom-parsons" title="View user profile.">Tom Parsons</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> That familiar feeling </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Anyone who&rsquo;s played <a href="http://www.stuff.tv/far-cry-3/review" target="_blank"><em>Far Cry 3</em></a> will find themselves immediately at ease in the body of Ajay Ghale, as the controls feel practically identical &ndash; solid, fluid and fairly natural. There&rsquo;s the same flexibility in play style, too - you can stealth it up, go all guns blazing, or use your surroundings and the local wildlife to cause havok among your enemies.</p> <p>Our demo was a run through of one of the new Elite Strongholds, which are much like the strongholds of <em>Far Cry 3</em> but bigger, better fortified and more substantially manned. Ours was a rather foreboding fort with guards, gun emplacements and mortars on the walls.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/electronic-arts/e3-2014-biggest-video-game-news-so-far/feature" target="_blank">The biggest video game news from E3 2014</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/wQ6kIzUcqsU" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Sneaky success </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>For my first attempt I went stealthy, selecting the new &lsquo;auto-cross&rsquo; &ndash; a semi-automatic, silent crossbow. This is a seriously useful weapon with enough range and accuracy to achieve a headshot on an oblivious guard from a good two-hundred yards away. Or maybe I&rsquo;m just really good.</p> <p>Overwatch dispatched I was then able to use the all-new grapple to rappel up the cliff to one side of the fort, from where it was possible to use the trusty old binoculars to mark a few of the patrolling enemies and the alarm box.</p> <p>Knowing that the destruction of the alarm box would prevent the enemy from calling in reinforcements I moved from roof to roof until I could get a clear shot. One bolt from the crossbow was all it took &ndash; told you it was powerful.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/xbox-one/e3-2014/first-play-sunset-overdrive/feature">Sunset Overdrive First Play</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="The wildlife is even more varied and bitey than before" alt="Far Cry 4" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Far-Cry-4-5.jpg?1402650430" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>A couple of the nearby guards spotted the vandalism and began sweeping the area for me, but with the alarm gone I was perfectly happy to hit them head on with my secondary weapon &ndash; a crazily inaccurate but vicious machine pistol.</p> <p>By this point every soldier in the base had been alerted to my presence, so I did what every sensible sneaker would do: turned and ran, heading back onto the roofs for a vantage point.</p> <p>Just as it began to sink in that there were probably more enemies closing on my position than I could handle, I spotted a mortar on the battlements. Activated with the Square&nbsp;button I could then hold the left trigger to get an aerial view of the battlefield with an area of effect reticule. Find the enemy and pull the right trigger and a large shell is loaded and pinged into the air before hitting the chosen spot in a spectacular, fragmented explosion. With a few well-placed shots I&rsquo;d finished off the enemy and claimed the stronghold.</p> <p>&nbsp;</p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Is there anything more awesome than a drivable tuk-tuk?" alt="Far Cry 4" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Far-Cry-4-2.jpg?1402650430" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Going loud - with elephants and microlights </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Rather than sit back and relish the victory I went straight back in to try a couple of other approaches. I first tried riding straight through the front door on the back of an elephant, which felt awesome but meant I was too slow and too conspicuous to last more than a minute or two.</p> <p>Then I came back with the microlight, a new vehicle to the series. The flying controls felt fairly unintuitive to me, but the joy of flying over the base and firing grenades on the antlike soldiers below is mighty strong if you can get used to them.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/forza-5/first-play-forza-horizon-2/feature" target="_blank">Forza Horizon 2 First Play</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="When monkeys turn nasty" alt="Far Cry 4" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Far-Cry-4-4.jpg?1402650430" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Initial verdict: more evolution than revolution </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>But all in all I found myself a little disappointed with <em>Far Cry 4</em>, because to me it just seems like a bigger and more beautiful skin on the last game. For some people that will be absolutely fine, but I was hoping for more &ndash; even the main bad guy (I&#39;m assuming that&#39;s what he is, despite his friendliness towards Ajay in the video) seems a carbon copy of the nutcase from <em>Far Cry 3</em>.</p> <p>We&rsquo;re still a fairly long way off launch, though, and perhaps there are intricacies and deviations in the story and gameplay that simply don&rsquo;t come across from a short play and CGI video. We do know there&#39;s drop-in, drop-out co-op (even with friends who don&#39;t own the game), which sounds intriguing but hasn&#39;t been thoroughly detailed yet.</p> <p>Perhaps it just doesn&rsquo;t matter &ndash; plenty of people will be chuffed enough with <em>Far Cry Does The Himalayas</em>.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature" target="_blank">Destiny First Play</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="There are a lot of similarities between Pagan Min and Far Cry 3&#039;s Vaas Montenegro" alt="Far Cry 4" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Far-Cry-4-3.jpg?1402650430" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> http://www.stuff.tv/playstation-3/e3-2014/far-cry-4-first-play/feature#comments E3 2014 Far Cry 4 First Play Gaming PlayStation 3 PlayStation 4 Ubisoft Xbox 360 Xbox One Thu, 12 Jun 2014 16:47:39 +0000 Tom Parsons 1438943 at http://www.stuff.tv Destiny (alpha release): First Play http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Destiny’s alpha will launch on PS4 on Thursday June 12, but we got the chance to give it a play ahead of E3. And we&#039;ve got hands-on video footage too... </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Destiny alpha release - first play preview" alt="Destiny alpha release - first play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/destiny-alpha-first-play-003.jpg?1402650540" /> </div> </div> </div> <p>Of all the games set for release in 2014, few carry the weight of expectation of&nbsp;<a href="http://www.stuff.tv/playstation-4/destiny/review"><em>Destiny</em></a>.</p> <p>The first new title from <em>Halo</em> developer Bungie, <em>Destiny</em> is an ambitious multiplayer shooter that&rsquo;s launching on both current-gen (Xbox One, PlayStation 4) and last-gen (Xbox 360, PlayStation 3) hardware.</p> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/guycocker" title="View user profile.">Guy Cocker</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> I am your Destiny </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>If you&rsquo;re a fan of co-op shooters such as <em>Borderlands</em> or massively multiplayer adventures like <em>World Of Warcraft</em>, you&rsquo;ll be right at home in <em>Destiny</em>.</p> <p>The game cherry-picks the best features from these modern multiplayers and works them into an otherwise fairly familiar <em>Halo</em>-like shooter. <em>Destiny</em> is set 700 years in the future, after man has colonised space and started a war with multiple alien races. You are recruited by &#39;the Traveller&#39;; a mysterious white, spherical entity who commands you to investigate and destroy these threats before humanity is eradicated.</p> <p>Your first task upon booting up is to choose your class, picking between Titan, Hunter and Warlock. Broadly speaking, these are <em>Destiny</em>&rsquo;s versions of the standard soldier, stealth and mage classes, and each has a different mix of abilities. Our Titan, for example, could smash the ground and dissolve enemies in a bombastic special move. We teamed up with a Hunter, whose special ability was a flaming pistol that would disintegrate enemies with its solar light. Each of these abilities had to recharge, which took time, so they could be used only fleetingly in combat.</p> <p>After choosing a class, another MMO-style feature presented itself - the character-creation screen. Bungie&rsquo;s offering has the same options as most games we&rsquo;ve seen: customisable genders, races, faces etc. The difference here is in the exquisite details and animations:&nbsp;<em>Destiny</em>&rsquo;s characters look absolutely stunning.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/fifa-15-first-play/review">We&#39;ve played FIFA 15 - and it&#39;s looking great so far</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/4yg0Jk1WZsE" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Into the Breach </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Once you&rsquo;ve created a character, you&rsquo;re immediately thrown into a tutorial mission. This takes place in Old Russia - a beautiful but decrepit snowy wasteland with gorgeous features such as abandoned space shuttles, rusting industrial complexes and Northern lights punctuating the background.</p> <p>The game quickly tells you to press the DualShock 4&rsquo;s touch pad to bring up the Traveller - the small orb that&rsquo;s recruited you to save the universe. On the most basic level, the Traveller silently points to your objective, but it also vocalises the game&rsquo;s back story in actor Peter &#39;Tyrion Lannister&#39; Dinklage&rsquo;s familiar tones.</p> <p>The Traveller informs you that you&rsquo;re in Russia to find out what The Fallen (a mysterious alien race) are protecting - thankfully, it&rsquo;s only a matter of seconds before you come across one of them in the flesh. When you lock them in your sights, vital information immediately appears onscreen: a number denoting their class (in this case a &ldquo;2&rdquo;), the name of the unit, and a health bar.</p> <p>Doing what comes naturally in a first-person shooter, we begin to fire at the enemy drone with our shotgun - the first shot takes off 75% of its health, the second finishes it off. The brief battle startles another couple of Fallen units, but rather than come straight at us, they demonstrate Bungie&rsquo;s famously high level of artificial intelligence by ducking behind the nearest cover and seemingly communicating with each other before launching a coordinated attack. Fortunately, we&#39;ve switched to the plasma rifle by this point, enabling us to dispatch them fairly easily and pick up one of the game&rsquo;s collectable &#39;Grimoire&#39; cards.</p> <p>Suddenly, a massive Fallen ship descends from the sky and fires powerful plasma rounds at us, depleting our rechargeable shield and sending us scuttling off to find cover.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/forza-5/first-play-forza-horizon-2/feature">Forza Horizon 2: First Play</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/QnSYuJQvzzI" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> You Say Halo, I Say Destiny </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>While <em>Destiny</em> is the result of Bungie attempting to break away from its <em>Halo</em> roots, the DNA of the famous Xbox shooter is undoubtedly present, particularly when it comes to its gunplay. In fact, if a layman played the game without knowing anything about it, they&rsquo;d probably think it was a <em>Halo</em> sequel of some description.</p> <p>On a basic level, the shotgun boasts many of the same qualities as the Halo equivalent - the same distinctive circular aiming reticule, the wide spread and the slow reload speed. The melee strikes, mapped to the R1 button on PS4, feel powerful and fun to land. There&rsquo;s a shield that recharges whenever you&rsquo;re not getting hit. These are all features reminiscent of the <em>Halo</em> games that Bungie produced, and which defined Xbox consoles more than any other series.</p> <p>Not everything is <em>Halo</em>-inspired though: Bungie has definitely learned a lot from role-playing games too. When you shoot at and hit enemies, numbers denoting the health damage pour out of them like lost blood. Ammunition is relatively sparse, so you have to scavenge around for loot (although far less so than in something like <em>Borderlands 2</em>). You can spawn a vehicle when you&rsquo;re out in the open to travel around quickly. And there&rsquo;s a levelling system that sees you unlocking new weapons, abilities and power-ups.</p> <p>These are all features that have appeared in other games before, but like Bruce Lee taking various types of martial arts and only keeping the stuff that worked, Bungie has pilfered the best gaming ideas from the last 10 years and applied them to their excellent shooting mechanics.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-3/evil-within-first-play/review">The Evil Within - First Play of Resident Evil mastermind&nbsp;Shinji Mikami&#39;s new survival horror</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1920" height="1080" title="Got &#039;em!" alt="Destiny alpha release - First Play" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/destiny-alpha-first-play-006.jpg?1402650540" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Fireteam Bravo </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Continuing with the alpha, we decide to engage a few more enemies, this time of a higher Level 5 rating.</p> <p>As we approach our objective, we come across another player attempting the same mission. It is perfect timing - the next enemy we meet is a large Fallen Captain equipped with a shield. He would have been quite a challenge to take on alone, but he&#39;s no match for two people working together.</p> <p>Things seem to be going well - we work together for a while without having to communicate verbally, and within the first 10 minutes of hooking up, we&rsquo;ve killed enough Fallen to reach Level 4. That all changes when we encounter a new enemy called The Hive, which is very reminiscent of <em>Halo</em>&rsquo;s infamous Flood enemies in that there are loads of them and they come at you fast.</p> <p>While we don&#39;t die during this encounter, we do spend a lot of time running away and taking cover so that our shield can recharge slowly.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/stuffs-200-greatest-games-all-time/feature">These are the 200 greatest games of all time</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="No, this isn&#039;t a stealth game" alt="Destiny alpha release - First Play" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/destiny-alpha-first-play-005.jpg?1402650540" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Tower Records </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Tutorial Mission survived intact, it&#39;s time to check out the next part of Destiny&rsquo;s alpha: the Tower. </p> <p>The Tower is The Last City of Earth, and in the game it acts as a social hub where you can meet people, take on bounties, buy weapons, upgrade your ship, and much more. As it&rsquo;s a non-conflict zone, the camera shifts into a third-person perspective. The main objective on the first visit is to talk to Commander Zavala and collect your payment for completing the tutorial mission, which then allows you to buy new weapons and vehicles. It&rsquo;s here that the game feels most like a traditional MMO in terms of taking on quests and collecting rewards, although in terms of presentation, The Tower has more in common with <em>Mass Effect</em>&rsquo;s Citadel.</p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/clOH1JPGi6Q" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-5"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>It&#39;s here that we met up with our first proper human ally, a fellow journalist who has also gotten access to the alpha. Destiny&rsquo;s term for partying up is to create what&rsquo;s known as a &#39;Fireteam&#39;, which keeps you and your teammates together when you go out on missions. As the leader of our Fireteam, our ally is forced to join us whenever we leave one location and head to another. After performing some highly amusing gestures (to us at least) including waving, sitting on the ground and dancing crazily, we head out on to the next mission.&nbsp;</p> <p><strong>READ MORE:&nbsp;<a href="http://www.stuff.tv/20-amazing-indie-games-you-can-download-right-now/feature">20 amazing indie games you can download right now</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/Kf8deKTQnz0" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-6"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> In the wilderness </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>It&rsquo;s at this stage of the game that <em>Destiny</em> becomes much more open. We return to the world map and spy a Level 6 mission called &#39;The Devil&rsquo;s Lair&#39;, but as we&#39;re currently stuck on Level 4 we instead head back into Old Russia for a Level 4 Exploration mission around the Cosmodrome. </p> <p>In this mode, you have to look out for beacons dotted around the world, then scan them and follow the mission to receive a reward. This could be to kill a certain number of enemies, find something hidden, or recover treasures from around the map. These quests are also interrupted with random events that you can choose to engage with or ignore, such as a contingency of Fallen landing and you only having a limited amount of time to kill them.</p> <p>This more free-form gameplay is generally fun, but it does show up one element of <em>Destiny</em>&rsquo;s structure that could frustrate, and that&rsquo;s the &#39;grind&#39;. It&rsquo;s something that MMO players will be familiar with; fighting off loads of enemies just to level up your character so that they&rsquo;re powerful enough to engage in the next part of the story. The skirmishes are great, especially one fight against a giant Noble Devil Walker, but there&#39;s a lot of killing and fetching to do before we reach Level 6.</p> <p>It&#39;s here that the game&rsquo;s difficulty ramps up significantly, too. We come across some incredibly strong regenerating Hive Knight enemies that two people simply can&#39;t kill, so we&#39;re left with no other option but to desperately run past the gangs of enemies in a cowardly attempt to reach the objective. The tactic works, but it doesn&rsquo;t feel particularly fair or satisfying. Fortunately, we manage to find a third person for the team within a matter of minutes, but when we do engage in combat, we frequently end up dying and needing to be revived by someone (if they don&rsquo;t get to you within around 40 seconds, you respawn in a safe area).&nbsp;</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/top-20-games-you-can-play-free-your-browser/feature">Kill your productivity - Stuff&#39;s top 30 free browser games</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/g16Z1z_2ZPA" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-7"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> The Crucible </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Destiny</em>&rsquo;s competitive multiplayer mode is housed in an area of the map called The Crucible. From the alpha we can see that there will be six main modes in the multiplayer game, although only one is available at this time. It&rsquo;s called Control, and seems to be a game mode where 6 vs 6 players fight for control of strategic battle zones.</p> <p>There are a number of rewards available in the Crucible part of the game, including gear and reputation points. But while all this was active in the alpha, it needed 12 people to play, and the number of people online at the same time as us maxed out at about three. So we&rsquo;ll have to wait until the alpha goes public on the 12th to try it out.&nbsp;</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/tom-clancy-s-division/review">Why we&#39;re so excited about Tom Clancy&#39;s The Division</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="3200" height="1800" title="The Crucible" alt="Destiny alpha release - first play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/destiny-alpha-first-play-crucible.jpg?1402650540" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-8"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Destiny (alpha release) - the verdict </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Based on what we&rsquo;ve played of <em>Destiny</em>&rsquo;s alpha build, we&rsquo;re extremely confident about the game&rsquo;s overall quality. Even at this early stage, the game plays well, looks gorgeous, and is incredibly polished overall. It also has a mix of established genre tropes that, while they may be borrowed from elsewhere, fit into it well and produce something that feels unique. </p> <p>The alpha will go public exclusively on PS4 on June 12, but keep your eyes peeled for more information on this game and many more from E3 this week. Stuff will be there in force reporting from the show, so keep checking back to Stuff.tv for <a href="http://www.stuff.tv/electronic-arts/e3-2014-biggest-video-game-news-so-far/feature">all the news from the Los Angeles Convention Centre as it happens</a>. </p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/destiny/review">Destiny preview - everything you need to know about Bungie&#39;s follow-up to Halo</a></strong></p> <p><iframe frameborder="0" height="180" src="http://pages.haymarket.com/stuff_signup/enews_embed" width="300"></iframe></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="3200" height="1800" title="The beautiful environment of Destiny" alt="Destiny alpha release - first play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/destiny-alpha-first-play-004.jpg?1402650540" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-carousel-item"><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-text field-field-carousel-item-title"> <div class="field-label">Carousel item title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> First Play: Destiny </div> </div> </div> <div class="field field-type-text field-field-carousel-item-standfirst"> <div class="field-label">Carousel item standfirst:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Check out our video hands-on with the alpha release of Bungie&#039;s FPS </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature" target="_blank">read more</a></p> http://www.stuff.tv/playstation-4/first-play-destiny-alpha-release/feature#comments Console games Destiny E3 2014 First Play Gaming PC PlayStation 3 PlayStation 4 Xbox 360 Xbox One Tue, 10 Jun 2014 19:07:56 +0000 Marc McLaren 1438859 at http://www.stuff.tv The Evil Within: First Play http://www.stuff.tv/playstation-3/evil-within-first-play/review <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Resident Evil creator Shinji Mikami&#039;s new game is drenched in blood and creepy as hell. What, you were expecting fluffy bunnies? </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Just your local neighbourhood butcher doing his rounds" alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/evil-within-game-review-006.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/marc-mclaren" title="View user profile.">Marc McLaren</a> </div> </div> </div> <p>In 1996, a game called <em>Resident Evil</em> was released on the Sony PlayStation and invented a new genre.&nbsp;</p> <p>There had been scary games before, and gory games before, and zombie games before -&nbsp;<em>Doom</em> was all of these, for instance. But <em>Resident Evil</em>&nbsp;was something new, something distinctly cinematic.&nbsp;And so the survival horror was born.</p> <fieldset class="fieldgroup group-pricing"><legend>Pricing</legend><div class="field field-type-number-float field-field-test-price"> <div class="field-items"> <div class="field-item odd"> £-1.00 </div> </div> </div> <div class="field field-type-number-integer field-field-price-from"> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> <fieldset class="fieldgroup group-ratings"><legend>Ratings</legend><div class="field field-type-hcmreviewrating-rating field-field-overall-rating"> <div class="field-label">Overall rating:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="hcmrating-default"> stars</div> </div> </div> </div> </fieldset> <fieldset class="content-multigroup-group-sections"><legend>Review Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> THERE WILL BE BLOOD </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>The Evil Within</em> is a deeply unsettling game. You play&nbsp;Sebastian Castellanos, a&nbsp;detective investigating a murder who soon finds himself trapped in a nightmare world in which strange creatures roam through abandoned villages and blood is never far away.&nbsp;</p> <p>We played two chapters, four and eight, and saw more of the red stuff than in a dozen <em>Call Of Duties</em>. But it&#39;s far from a combat-filled slashathon. Instead, <em>The Evil Within</em> is&nbsp;a true survival horror in the <em>RE</em> tradition: ammo and health are scarce, and your best bet is often to avoid the various grotesques you encounter.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/alien-isolation/review">Alien Isolation will leave you weeping in space terror</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/H1POefYUgkw" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> VILLAGE OF THE DAMNED </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Chapter four starts outside of a ramshackle village. Various buildings are on fire and menacing sounds can be heard nearby. A doctor character appears and urges us to get inside. Though he has a beard, he&#39;s clearly no fixie-riding hipster, so we decide to trust him. But before legging it into the nearest hut, we assign our weapons to shortcuts on the d-pad. Not that we get many. There&#39;s&nbsp;a revolver and a shotgun, plus a crossbow which can be equipped with various bolts, but hardly any ammunition.&nbsp;</p> <p>We also get a lantern, but using it tends to attract the undead like milkshake-hungry boys to Kelis&#39; yard. Plus, we get some matches. These are essential, because while a single headshot will down most enemies, they won&#39;t stay down for long unless you set fire to them.&nbsp;</p> <p>We follow the good doctor inside in search of safety and soon meet his brother, but before long we&#39;re being attacked by shuffling maniacs and tearing down corridors away from hideous somethings. It plays nicely enough, and looks good, but it&#39;s not exactly groundbreaking.</p> <p>And then things start to get weird. A ghostly hooden figure called Ruvik appears in front of us and suddenly the door that we were heading for is gone. We turn round but the door behind us has also disappeared. This Ruvik, who the doctor seems to know, appears to be shifting the environment around us.</p> <p>We escape, somehow, only to plunge down a chute into some kind of abandoned warehouse filled with chest-high water. Only it&#39;s not water, it&#39;s blood. Flies buzz around, corpses are piled up everywhere and it&#39;s really not the kind of place you want to hang around in.&nbsp;</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/watchdogs-preview/review">Watch_Dogs review</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Head shots get half of the job done" alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-004.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1200" height="900" title="The Evil Within: First Play preview" alt="The graphics are atmospheric..." src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-011.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-3"> <div class="field-label">Image #3:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_3" width="1200" height="900" title="The Evil Within: First Play preview" alt="...and the bad guys are gruesome" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-008.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> CHUTE TO KILL </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Still, at least there&#39;s a bit of time to think down here. Nothing appears to be moving (other than the flies) and we&#39;re in no immediate danger. So we look around. Pulling a lever disgorges another corpses into the pool. Another one drains the blood away, revealing some much-needed ammo.&nbsp;</p> <p>And then, just as we&#39;re starting to relax, we trigger an explosive trap and die. We were told by Bethesda reps beforehand that in the final game you&#39;ll be able to save at regular points, but in our demo we&#39;re reliant on checkpoints. So it&#39;s back to the blood pool for us.&nbsp;</p> <p>The traps are a recurring hazard in <em>The Evil Within</em>, and they can also be used to your advantage - assuming you spot them in time. If you do, you can disarm them (via a simple mini-game) and salvage the parts; these parts can then be used for upgrades, presumably to your weapons, though this mechanic was disabled in the demo. Alternatively you can leave them armed and use them against the zombies.</p> <p>On the second time round, we make it as far the only door out. And then - bam! - Rovik&#39;s there again, the door&#39;s gone and we&#39;re trapped. Worse still, all of those piled-up corpses are now moving. Oh, and when Rovik touches us, it drains our health to one bar. We don&#39;t last long.</p> <p>On the third go, we&#39;re prepared. We use the traps against the zombies, ducking under tripwares and blowing them apart. As we set fire to the last one, the door reappears and we&#39;re outta there.</p> <p>Not that it makes much difference. Within a few minutes we&#39;ve encountered a hideous spider-demon-girl-thing who seemingly can&#39;t be killed. Running away is the only option - at one point, we even have to dive under a closing door, <em>Indiana Jones</em>-style. It&#39;s heart-pumping stuff, but a bit on the relentless side and much of it passes too quickly for us to really appreciate it.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/first-play-driveclub/feature">First Play - Driveclub</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Arachnophobia has nothing on this" alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-002.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1200" height="900" title="He looks pretty annoyed about something..." alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-005.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> SEEKING ASYLUM </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>In fairness, chapter eight is a little less frantic. It&#39;s set in a mansion which appears to have been some kind of hospital. The doctor&#39;s back, with his brother, but they dart through a pair of metal doors before we can catch up with them. The doors lock behind them and when we notice that the mechanism is missing a few parts, we realise that we&#39;re going to have to find them within the distinctly uninviting bowels of the mansion.&nbsp;</p> <p>Now by this time we know what&#39;s coming, so we don&#39;t really want to do that. But at the same time, we want to know who this doctor is, what he&#39;s got to hide, how his brother fits into it and who Ruvik is. That, and we&#39;re on work time here, with very little desire to head back to the office. So onwards we creep.</p> <p>The mansion is less overtly grim than the warehouse in chapter four, but every bit as dangerous. Most rooms contain zombies, Rovik keeps popping up and there are a couple of set-piece QTEs to navigate. In one of these, we&#39;re dragged towards a set of whirring, whirling, grinding rollers and have to shoot out the power switch before we&#39;re turned into paté. We manage it the second time.</p> <p>At one point, we stumble across a room which appears to be a lab of some kind. There&#39;s a brain on the table, and we soon learn that we&#39;re supposed to stick a probe into it in order to... make something happen. This we do, and are rewarded with a sort of holographic playback of a conversation between the doctor and his brother. Later on, we find another of these brains but plunging the probe in merely ends up killing us.</p> <p>And that&#39;s doubly annoying, because checkpoints on this level are few and far between, so we end up playing and replaying the same section again and again. It&#39;s presumably not a problem that will exist in the finished version, but it rather spoils our experience of the level and we eventually give up rather than spend another 20 minutes retreading the same path and dispatching the same zombies. &nbsp;</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/batman-arkham-knight/review">Everything you need to know about Batman Arkham Knight and its amazing Batmobile</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Do we want to go down there? No, not really" alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-007.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="900" height="1201" title="There are clues dotted throughout the mansion" alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-009.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> THE EVIL WITHIN: INITIAL VERDICT </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>There&#39;s not much that&#39;s new about <em>The Evil Within</em>. If you&#39;ve played&nbsp;<em>Resident Evil</em>, <em>Silent Hill</em> or&nbsp;<a href="http://www.stuff.tv/last-us/review"><em>The Last Of Us</em></a>&nbsp;you&#39;ll be at home here, and if you loved those games then from what we&#39;ve seen you&#39;ll love this too.&nbsp;</p> <p>Although &#39;love&#39; is perhaps the wrong word. It&#39;s unsettling, creepy and disturbing, possibly more so than any of its predecessors - if only because of the better graphics on offer on the next-gen consoles.</p> <p>It&#39;s also really quite hard. Death is inevitable and we never, ever felt as if we could drop our guard.</p> <p>But then&nbsp;that&#39;s the essence of a good survival horror game - to keep you constantly on edge. And <em>The Evil Within</em> certainly does that.</p> <p><em>The Evil Within will be released on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC on October 21/24 (US/Europe).&nbsp;</em></p> <p><strong>READ MORE: <a href="http://www.stuff.tv/stuffs-200-greatest-games-all-time/feature">These are the 200 best games of all time</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="It&#039;s great fun, honest!" alt="The Evil Within: First Play preview" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/evil-within-game-review-010.jpg?1401887846" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-review-rating"><legend>Review Rating</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> </fieldset> </fieldset> <div class="field field-type-number-integer field-field-preview"> <div class="field-label">Preview:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Preview </div> </div> </div> <p><a href="http://www.stuff.tv/playstation-3/evil-within-first-play/review" target="_blank">read more</a></p> http://www.stuff.tv/playstation-3/evil-within-first-play/review#comments Console games Gaming PC PlayStation 3 PlayStation 4 Xbox 360 Xbox One Tue, 03 Jun 2014 10:31:29 +0000 Marc McLaren 1438194 at http://www.stuff.tv Watch_Dogs http://www.stuff.tv/playstation-4/watchdogs-preview/review <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> The promise of a GTA base with a geeky hacking topping has had Stuff’s excitement receptors tingling for a while, but does Watch_Dogs really deliver? </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Do NOT text and drive at the same time. Especially if you&#039;re being chased by the rozzers" alt="Watch_Dogs playstation Xbox console PC game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/chase.jpg?1401773258" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/tristan-donovan" title="View user profile.">Tristan Donovan</a> </div> </div> </div> <p>The appeal of <em>Watch_Dogs</em> is obvious. It promises to take the open world of <a href="http://www.stuff.tv/grand-theft-auto-5/grand-theft-auto-5/review" target="_blank"><em>Grand Theft Auto</em></a>, relocate it to Chicago and spice it up with near-future tech and a completely networked, entirely hackable city, all while sprinkling some of the variety and flow of <a href="http://www.stuff.tv/playstation-3/assassins-creed-iv-black-flag/review" target="_blank"><em>Assassin&#39;s Creed</em></a>.</p> <fieldset class="fieldgroup group-pricing"><legend>Pricing</legend><div class="field field-type-number-float field-field-test-price"> <div class="field-items"> <div class="field-item odd"> £35.00 </div> </div> </div> <div class="field field-type-number-integer field-field-price-from"> <div class="field-items"> <div class="field-item odd"> Price from </div> </div> </div> <div class="field field-type-text field-field-price-notes"> <div class="field-items"> <div class="field-item odd"> Tested on PS4 (£44) </div> </div> </div> </fieldset> <fieldset class="fieldgroup group-ratings"><legend>Ratings</legend><div class="field field-type-hcmreviewrating-rating field-field-overall-rating"> <div class="field-label">Overall rating:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="hcmrating-default">8 stars</div> </div> </div> </div> </fieldset> <div class="field field-type-text field-field-pros"> <div class="field-label">Pros:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Impressive recreation of Chicago </div> <div class="field-item even"> Strong hacking, shooting and driving action </div> <div class="field-item odd"> Huge amounts to do and see </div> </div> </div> <div class="field field-type-text field-field-cons"> <div class="field-label">Cons:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Aiden Pearce is a whinger </div> <div class="field-item even"> Occasionally disappointingly restrictive </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>Review Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Big Brother is Watching </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Watch_Dogs</em> is set in a near-future Chicago where the city is under constant surveillance. Citizens&rsquo; smartphones are tapped, their private lives monitored via their computers and the streets scanned by CCTV. Sounds more present day than near future to us but we&rsquo;ll let that slide.</p> <p>But while most citizens are oblivious to the networked intrusion, <em>Watch_Dogs</em> gives you the chance to become the renegade hacker Aiden Pearce, a man who lives outside the grid and wants to exact revenge on the shadowy people who killed his niece. Preferably by infiltrating their computer networks before gunning them down. Think <em>Die Hard</em> with a computer science degree. No, not <em>Die Hard 4.0</em> &ndash; that really doesn&rsquo;t count.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/destiny/review">Destiny preview</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="video-wrapper youtube-player-wrapper"> <iframe width="640" height="385" src="http://www.youtube.com/embed/e_q-s3QdmU8" frameborder="0" allowfullscreen></iframe> </div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Chicago is lovingly recrated" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-14.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1600" height="900" title="Subway trains can be commandeered, but can you make them run on time?" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-16.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Chicagoland </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>While <em>Watch_Dogs&rsquo;</em> open-world Chicago is an approximation rather than an exact recreation, it&rsquo;s still an impressive playground. The world stretches from The Loop, where overhead rail lines wind through the skyscrapers, to the ganglands of South Side and small towns on the city edge, all rendered in enough detail to match <em>Grand Theft Auto V</em>.</p> <p>While it doesn&rsquo;t quite feel as alive as Rockstar&rsquo;s virtual cities, Aiden&rsquo;s ability to hack into the smartphones of passers-by and snoop in on their conversations about last night&#39;s date or what they&#39;re having for tea helps bring the citizens to life - as does watching people whip out their smartphones to take snaps of nearby car crashes.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/first-play-driveclub/feature" target="_blank">First Play: Driveclub</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Take a break from the &#039;net in Chicago&#039;s rustic suburbs" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-9.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1600" height="900" title="Rumours that the iPhone 6 can do this remain completely made up" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-1.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> everyone&#039;s a hacker </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Watch_Dogs&rsquo;</em> take on the Windy City isn&rsquo;t just there for eye candy: the ability to hack its infrastructure is integral to the game. At the touch of a button, Aiden can - among other things - hack traffic lights to cause car crashes, cause steam pipes to explode, or raise and lower the city&rsquo;s many bridges.</p> <p>He can also take control of CCTV, jumping from camera to camera, which is great for scouting out enemies and then using hacks to cause their own grenades to explode or freak them out by making doors open and close as if controlled by a ghost.</p> <p>But while the hacking is good fun, its use is often rather prescribed and lacking the freedom for really creative use. That&rsquo;s a shame for a game that&rsquo;s sold that element as the cornerstone of the experience.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/tom-clancy-s-division/review">The Division preview</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="In the future even helicopters will be web-connected" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-3.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1600" height="900" title="My meta radar just went off" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-8.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Aiden Pearce: Hollow Man </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The game is filled with an almost overwhelming range of side missions that span everything from car races to hacking into communications towers, and on to taking insane &lsquo;digital trips&rsquo; that include bouncing around the city on giant flowers or blowing everything up using a giant, mechanised spider-tank.</p> <p>These are fun distractions but there&rsquo;s a nagging sense of disappointment to the main campaign. There are plenty of good missions within it but the characters grate. Aiden is moody and self-pitying to an unlikeable degree, while his female hacker pal is ripped straight from the pages of <em>The Girl With the Dragon Tattoo</em>.</p> <p>It&rsquo;s also disappointing that a game billed as a thinking man&rsquo;s <a href="http://www.stuff.tv/grand-theft-auto-5/grand-theft-auto-5/review" target="_blank"><em>Grand Theft Auto</em></a> (a game that we&rsquo;d argue actually has a great deal of depth) has almost nothing to say about the surveillance state it portrays. In the end this is all surface and contradiction, which would probably be fine if Ubisoft hadn&#39;t hinted at far deeper commentary in all of its marketing hype.</p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="This guy&#039;s not very impressed with Aiden either" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-13.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> How to hack friends and tail people </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>When it comes to multiplayer action <em>Watch_Dogs</em> does an admirable job of weaving it into the main game, with two modes standing out in particular: one-on-one tailing and the hacking challenges are cat-and-mouse-like modes involving one player having to sneakily track or hack another player, who in turn has to discover and kill their attacker before time runs out to win.</p> <p>It&rsquo;s tense and enjoyable, and the option to launch a retaliation against players who beat you is tempting, although we suspect the novelty will fade before long and the multiplayer clashes of the freeroaming mode are unlikely to have a much longer life. Once you&#39;ve finished the main story and polished off the GPS-marked side missions (around 30 hours by our reckoning) you&#39;re unlikely to find yourself playing on.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/wolfenstein-new-order/review" target="_blank">Wolfenstein: The New Order Review</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="What goes around comes around and all that..." alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-7.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-5"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Watch_Dogs Verdict </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Watch_Dogs</em> promised big and while it doesn&#39;t quite match the level of expectation surrounding it, it&#39;s not far off.</p> <p>Its version of Chicago is impressive, the cat-and-mouse multiplayer livens things up and the gunplay, hacking and driving provide good, solid fun.</p> <p>But the lack of freedom in how to approach some missions and the unlikable main character seriously detract from the good stuff. The end result is not quite the game we were hoping for, but go in with slightly lowered expectations and this is still an experience packed with enjoyable action.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/apps-and-games/console-games/top-ten" target="_blank">The 10 Best Games in the World right now</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Look out: he&#039;s got a STICK!" alt="Watch_Dogs game review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Watch-Dogs-6.jpg?1401334755" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-review-rating"><legend>Review Rating</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Graphics </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 9 </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> design </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 7 </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> depth </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 7 </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> addictiveness </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 7 </div> </div> </div> </fieldset> </fieldset> <div class="field field-type-text field-field-verdict"> <div class="field-label">Verdict:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Watch_Dogs isn&#39;t quite the masterpiece we were expecting and craving, but it is a solid actioner worthy of your time</p> </div> </div> </div> <div class="field field-type-number-integer field-field-preview"> <div class="field-label">Preview:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Disabled </div> </div> </div> <fieldset class="content-multigroup-group-carousel-item"><legend>Carousel Extras</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-text field-field-carousel-item-title"> <div class="field-label">Carousel item title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Watch_Dogs review </div> </div> </div> <div class="field field-type-text field-field-carousel-item-standfirst"> <div class="field-label">Carousel item standfirst:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Is this the thinking man&#039;s GTA? </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/playstation-4/watchdogs-preview/review" target="_blank">read more</a></p> http://www.stuff.tv/playstation-4/watchdogs-preview/review#comments Apps and Games Console games Gaming PlayStation 3 PlayStation 4 Watch Dogs Windows Xbox 360 Xbox One Tue, 27 May 2014 14:28:57 +0000 Tom Parsons 1435573 at http://www.stuff.tv How I Made... Wolfenstein: The New Order http://www.stuff.tv/gaming/how-i-made-wolfenstein-new-order/feature <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Jens Matthies, creative director at MachineGames, explains how he and his team rebooted the FPS classic </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="I made this - Wolfenstein: The New Order" alt="I made this - Wolfenstein: The New Order" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/I-made-this-wolfenstein-new-order-001.jpg?1401181110" /> </div> </div> </div> <p><em>Wolfenstein 3D</em> was the game that caused many of us to get into developing games in the first place, so when my company MachineGames was acquired by Bethesda in 2010 we asked if we could have a crack at it. We&rsquo;ve been making <a href="http://www.stuff.tv/wolfenstein-new-order/review"><em>Wolfenstein: The New Order</em></a> ever since.&nbsp;</p> <fieldset class="content-multigroup-group-sections"><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> THE INSPIRATION </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Wolfenstein: The New Order</em> is an action-adventure shooter that takes place in an alternate version of the 1960s, where the Nazis have won World War II and taken over the world. They have access to this great scientific knowledge, although it&rsquo;s a bit of a mystery where it came from.</p> <p>We&rsquo;ve taken inspiration directly from things like Mecha-Hitler to honour the outlandish nature of the series. Nothing&rsquo;s based on real Nazi technology but it&#39;s certainly rooted in it. I think if the Nazis knew how to make robot dogs they would have!</p> <p>You play as the classic Wolfenstein protagonist BJ Blazkowicz, but while he used to fight for an army, now it&rsquo;s basically just him against a global force. When id Software made <em>Wolfenstein 3D</em> in 1992 it was very clear that they were inspired by the action heroes of the day. We wanted to play off of that archetype and find a depth in that character.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/playstation-4/destiny/review">Everything you need to know about Destiny, Bungie&#39;s follow up to Halo</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="The New Order takes inspiration from the original Wolfenstein 3D" alt="I made this - Wolfenstein: The New Order" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/I-made-this-wolfenstein-new-order-002.jpg?1401181110" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> TAKING TIPS FROM TARANTINO </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>There&rsquo;s a lot of Nazi ideology that&rsquo;s so bizarre it feels like fiction, which definitely inspired what kind of story we wanted to tell and the world we created. [Quentin] Tarantino&rsquo;s&nbsp;<em>Inglorious Basterds</em>&nbsp;is a really helpful example, because it shows that you can tell a story on a very sensitive topic and still infuse it with humour.</p> <p>There are scenes in there that are as tense as any movie you&#39;ll ever see, and others times it&#39;s funny and playful. We certainly didn&#39;t want to shy away from the over-the-top craziness that makes Wolfenstein what it is, but the last thing we want to do is make light of the immense suffering that was caused.</p> <p>A first-person shooter is incredibly fast-paced in terms of the gameplay, so the story has to be very efficiently delivered. Thankfully we have a lot of experience in doing that, so we know where we can stretch it and where it has to be condensed. It goes from incredibly intense gunplay to sections where it&#39;s about interacting with characters and exploring.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/sony/head-hands-and-eyes-sony-s-project-morpheus/feature">Head, hands and eyes on with Sony&#39;s Project Morpheus VR headset</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="The story is integral to Wolfenstein: The New Order" alt="I made this - Wolfenstein: The New Order" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/I-made-this-wolfenstein-new-order-003.jpg?1401181110" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> OUR LEGACY </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>We&rsquo;re very passionate about not only creating a compelling story but also merging that with the gameplay in an unobtrusive fashion. Quite often either the gameplay is amazing and the story&#39;s lacklustre or vice versa. I think Naughty Dog are incredibly good at merging the two and we&rsquo;re very focused on making sure that both dimensions sing in harmony and the whole game is as strong as it can be.</p> <p>As a team we&rsquo;ve never made a sequel to a game before, so just doing that would be a lot of fun, but we&rsquo;re in sync with the&nbsp;<em>Wolfenstein</em>&nbsp;world now, with so many ideas on how we can develop the story and gameplay in the future. To make another one would be magnificent.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/wolfenstein-new-order/review">Wolfenstein: The New Order review</a></strong></p> <p><em>As told to <a href="http://www.stuff.tv/users/tom-wiggins">Tom Wiggins</a></em></p> <p><iframe frameborder="0" height="180" src="http://pages.haymarket.com/stuff_signup/enews_embed" width="300"></iframe></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1600" height="900" title="Sounds like Jens wants to make the Wolfenstein sequel..." alt="I made this - Wolfenstein: The New Order" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/I-made-this-wolfenstein-new-order-004.jpg?1401181110" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/gaming/how-i-made-wolfenstein-new-order/feature" target="_blank">read more</a></p> http://www.stuff.tv/gaming/how-i-made-wolfenstein-new-order/feature#comments Console games Gaming PC PlayStation 3 PlayStation 4 Xbox 360 Xbox One Wed, 21 May 2014 10:31:59 +0000 Marc McLaren 1437515 at http://www.stuff.tv Fully Charged: Flappy Bird back in August with multiplayer, Superhot burning up on Kickstarter, and Xbox Live refunds after app restrictions dropped http://www.stuff.tv/microsoft/fully-charged-flappy-bird-back-august-multiplayer-superhot-burning-kickstarter-and-xbox-li <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> Get your morning fix with our roundup of quick-hit news blasts </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Flappy Bird" alt="Flappy Bird" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/flappybird.jpg?1400135581" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/andrew-hayward" title="View user profile.">Andrew Hayward</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Flappy Bird returning in August with multiplayer </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Head-scratching mobile sensation Flappy Bird came out of nowhere, blew up quickly and spectacularly, and then was pulled by its creator who stressed over its addictive qualities. However, an eventual return was promised&mdash;not that it&rsquo;s totally necessary, considering the endless number of clones out there&mdash;and it seems that it&rsquo;ll be more of a rebirth than anything.</p> <p>According to tweets by CNBC staffers who spoke with creator Dong Nguyen, Flappy Bird is set to return in August with a new multiplayer angle&mdash;which he claims will be less addictive than before. Multiplayer support is usually added to games to make them even more addictive, so we&rsquo;ll have to see that one to believe it ourselves.</p> <p>[Source: <a href="http://www.theverge.com/2014/5/14/5718300/flappy-bird-creator-says-he-is-bringing-the-game-back-in-august">The Verge</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/fully-charged-flappy-bird-return-confirmed-google-search-app-gets-new-voice-commands-and-titanfall-2">Fully Charged: Flappy Bird&#39;s return confirmed, Google Search app gets new voice commands, and Titanfall 2 coming to PS4?</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Superhot blazing new trails for first-person shooters </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><iframe frameborder="0" height="401" scrolling="no" src="https://www.kickstarter.com/projects/375798653/superhot/widget/video.html" width="534"></iframe></p> <p>Tired of middling military shooters? Superhot takes a unique shot at the first-person shooter genre, in that the action only occurs when you physically move through the world&mdash;which itself looks like Mirror&rsquo;s Edge viewed through the lens of Frozen Synapse. You&rsquo;ll have to find each limited-ammo firearm and use them sparingly to get through the world.</p> <p>Like many of the most creatively interesting indie games in recent memory, Superhot started as a quickly produced game jam idea (and that concept version is available free online). However, it&rsquo;ll soon be made into a full, premium release for PC, Mac, and Linux, and the development team is <a href="https://www.kickstarter.com/projects/375798653/superhot">seeking funding via Kickstarter</a>.</p> <p>In its first day on the crowdfunding site, Superhot has already amassed more than 4,000 backers and US$90,000 in pledges with a funding goal of just US$100,000&mdash;which means it&rsquo;ll more than likely be backed by the time you read this. Still, that shouldn&rsquo;t stop you from getting in early: a US$14 pledge gets you a full copy of the game in about a year, while US$40 allows for beta access a few months sooner.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/top-20-games-you-can-play-free-your-browser/feature">Kill your productivity: Stuff&#39;s top 30 free browser games</a></strong></p> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Microsoft offering Xbox Live refunds after lifting app restrictions </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>One of the least-sensical differences between Sony and Microsoft&rsquo;s console offerings in recent years has been the fact that Xbox 360 (and later Xbox One) owners had to pay for an Xbox Live Gold membership in order to use services like Netflix&mdash;which can be accessed from pretty much every other kind of device without that extra charge. Luckily, Microsoft finally came to its senses this week and announced that such restrictions will be lifted in June.</p> <p>For anyone that maintained an Xbox Live Gold membership primarily to use such apps, you&rsquo;ll soon be able to apply for a prorated refund on your subscription&mdash;so long as you file the request by 31 August. No need to keep paying for the service unless you&rsquo;re actually playing games online. If you fall into that camp, don&rsquo;t forget to send in your request next month.</p> <p>[Source: <a href="http://time.com/99159/xbox-live-refund-microsoft-netflix/">Time</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/microsoft/xbox-one-be-sold-without-kinect-june/news">The Xbox One will be sold without Kinect from June</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="675" title="Xbox One" alt="Xbox One" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/xboxone-menu.jpg?1400135581" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> http://www.stuff.tv/microsoft/fully-charged-flappy-bird-back-august-multiplayer-superhot-burning-kickstarter-and-xbox-li#comments Android games Crowdfunding iOS games Microsoft Xbox 360 Xbox One Thu, 15 May 2014 06:30:00 +0000 Andrew Hayward 1437225 at http://www.stuff.tv Child of Light http://www.stuff.tv/child-light/child-light/review <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> What happens when the minds behind Far Cry 3 make a JRPG? Child of Light, that’s what </div> </div> </div> <div class="field field-type-number-integer field-field-enable-hero"> <div class="field-label">Enable hero:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enable full width image </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="Child of Light review" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/Child-of-Light-ForgottenTower_TopTree.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/tristan-donovan" title="View user profile.">Tristan Donovan</a> </div> </div> </div> <p>Ubisoft Montreal might have made its name with <a href="http://www.stuff.tv/far-cry-3/review" target="_blank"><em>Far Cry 3</em></a> and <a href="http://www.stuff.tv/playstation-3/assassins-creed-iv-black-flag/review" target="_blank"><em>Assassin&rsquo;s Creed</em></a> games, but its latest effort is the polar opposite - a pretty 2D fairytale adventure.</p> <fieldset class="fieldgroup group-pricing"><legend>Pricing</legend><div class="field field-type-number-float field-field-test-price"> <div class="field-items"> <div class="field-item odd"> £12.00 </div> </div> </div> <div class="field field-type-number-integer field-field-price-from"> <div class="field-items"> <div class="field-item odd"> 0 </div> </div> </div> <div class="field field-type-text field-field-price-notes"> <div class="field-items"> <div class="field-item odd"> Tested on PS4 </div> </div> </div> </fieldset> <fieldset class="fieldgroup group-ratings"><legend>Ratings</legend><div class="field field-type-hcmreviewrating-rating field-field-overall-rating"> <div class="field-label">Overall rating:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="hcmrating-default">8 stars</div> </div> </div> </div> </fieldset> <div class="field field-type-text field-field-pros"> <div class="field-label">Pros:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> The sublime battle system </div> <div class="field-item even"> Beautiful watercolour visuals </div> <div class="field-item odd"> Kid-friendly two-player mode </div> </div> </div> <div class="field field-type-text field-field-cons"> <div class="field-label">Cons:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Enough with the rhyming story already </div> <div class="field-item even"> Unexciting character development and crafting </div> <div class="field-item odd"> Lack of challenge for RPG veterans </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>Review Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Eye candy </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The visuals are the most striking thing about <em>Child of Light</em>. It uses the same tech as <em>Rayman Legends</em> to render Lemuria in soft watercolours and the result is as imaginative as it is beautiful.</p> <p>The backdrops are further brought to life with gusts of winds and shadowy creatures moving along the horizon, but while the world itself is stunning, the characters and enemies roaming Lemuria are more simplistic, although Aurora&rsquo;s swishing red hair gives her plenty of personality.</p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="The watercolour-like backgrounds are glorious" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-light-PlainsofRambert_Windmill.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1200" height="900" title="The animated details in the landscape help Lemuria comes to life" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-FloodedLand_SunPalaceEntrance_Hall.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Rhymes and more rhymes </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>In keeping with the fairytale vibe and the team&rsquo;s desire to create a game parents and their children can play together, the story has been written so that it rhymes. That starts out charming but the constant stream of moon-spoon and stairs-airs couplets soon grates.</p> <p>It&rsquo;s not just about personal taste, though - the rhyming also warps the dialogue so that it&rsquo;s often a bit vague vague and leaves you with little idea as to what you&rsquo;re supposed to do next.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/20-amazing-indie-games-you-can-download-right-now/feature" target="_blank">20 Amazing Indie Games You Can Download Right Now</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="The rhyming is charming at the start but soon gets grating" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-PlainsofRambert_BolmusVillage.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Explore Lemuria </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>For the most part travelling around Lemuria&rsquo;s 2D world is largely about getting from A to B, but the sprawling kingdom has plenty of hidden surprises and treasures for those prepared to look.</p> <p>There are a few puzzles, too, most of which are solved with the help of Aurora&rsquo;s firefly companion, which can be controlled by a second player and used to heal characters or blind enemies. But the core of the game is battling the beasts that roam the land.</p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="That wee firefly-thing can be controlled by a friend" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-FloodedLand_SunPalaceEntrance.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Action battles </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Those battles are an appealing refinement of <em>Final Fantasy&rsquo;s</em> active battle system. The bar at the bottom of the screen is key. Icons of each combatant race along it and when they reach the red zone that character can choose an action such as attack or use magic. Some actions are slower to perform than others and if a character gets hit before reaching the zone&rsquo;s end the action fails. This makes for engaging clashes in which you&rsquo;re always weighing up whether that slow-to-cast spell is worth the gamble.</p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="There&#039;s surprising depth and refinement in the combat system" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-Fightscene_Giant.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-2"> <div class="field-label">Image #2:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_2" width="1200" height="900" title="The bar at the bottom shows when each character&#039;s ready to fight" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-light-Fightscene_Plainssort.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-filefield field-field-image-3"> <div class="field-label">Image #3:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image_3" width="1200" height="900" title="Get hit while your attack charges and you lose that turn" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-Fightscene_Windypeak.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-4"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> RPG Lite </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>In keeping with its goal of being a game that parents and their children can enjoy together, <em>Child of Light</em> isn&rsquo;t particularly challenging. Level ups rain down like wedding confetti and it&rsquo;s possible to get to the end without being defeated once in battle.</p> <p>That won&rsquo;t please the RPG hardcore who will probably also be offended by the shallowness of the skill trees and crafting. Most of the skill upgrades are minor stat increases and the crafting of gems to enhance weapons feels half-hearted as if it&rsquo;s only here because it&rsquo;s expected in a RPG. Those less concerned with the usual RPG stat juggling won&rsquo;t care.</p> <p><strong>Looking for a more grown-up RPG? <a href="http://www.stuff.tv/playstation-3/dark-souls-ii/review" target="_blank">Check out our Dark Souls II review</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="The puzzles and progression are fairly basic" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-Puzzel_Giant.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-5"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Child of Light verdict </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><em>Child of Light</em> is gorgeous and the battle system is the game design equivalent of fine art, but the goal of creating a game parents and children can play together means that those looking for more RPG depth will be a bit disappointed.</p> <p>The rhyming dialogue is also very much an acquired taste, probably one that only Care Bears possess.</p> <p>Nonetheless, the option of putting a second player in charge of Aurora&rsquo;s firefly makes this a great game for parents and kids to play together.</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/apps-and-games/console-games/top-ten" target="_blank">the Top 10 Best Games in the World right now</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Child of Light review" alt="Child of Light review" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/Child-of-Light-Floodedland_PisceanVillage.jpg?1399857285" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> <fieldset class="content-multigroup-group-review-rating"><legend>Review Rating</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Graphics </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 8 </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> design </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 8 </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> depth </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 5 </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-content-taxonomy field-field-review-type"> <div class="field-label">Type:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> addictiveness </div> </div> </div> <div class="field field-type-number-integer field-field-review-score"> <div class="field-label">Score:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 7 </div> </div> </div> </fieldset> </fieldset> <div class="field field-type-text field-field-verdict"> <div class="field-label">Verdict:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Child of Light is a visual treat with sublime battling - but be aware that it&#39;s aimed at a younger audience</p> </div> </div> </div> <div class="field field-type-number-integer field-field-preview"> <div class="field-label">Preview:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Disabled </div> </div> </div> <fieldset class="content-multigroup-group-carousel-item"><legend>Carousel Extras</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-text field-field-carousel-item-title"> <div class="field-label">Carousel item title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Child of Light review </div> </div> </div> </fieldset> </fieldset> <p><a href="http://www.stuff.tv/child-light/child-light/review" target="_blank">read more</a></p> http://www.stuff.tv/child-light/child-light/review#comments Apps and Games Child of Light Console games PlayStation 4 PS3 Ubisoft Wii U Windows Xbox 360 Xbox One Fri, 02 May 2014 16:12:42 +0000 Tom Parsons 1436520 at http://www.stuff.tv Fully Charged: LeapFrog’s wearable tech for kids, new Google Docs and Sheets apps, and NASA’s Tron-inspired spacesuit http://www.stuff.tv/google/fully-charged-leapfrog-s-wearable-tech-kids-new-google-docs-and-sheets-apps-and-nasa-s-tron-i <div class="field field-type-text field-field-standfirst"> <div class="field-items"> <div class="field-item odd"> The most essential tech news this morning, all in one place </div> </div> </div> <div class="field field-type-filefield field-field-main-image"> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_main_image" width="1200" height="900" title="LeapFrog LeapBand" alt="LeapFrog LeapBand" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/images/news/leapband.jpg?1398993804" /> </div> </div> </div> <div class="field field-type-userreference field-field-byline"> <div class="field-label">Byline:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/users/andrew-hayward" title="View user profile.">Andrew Hayward</a> </div> </div> </div> <fieldset class="content-multigroup-group-sections"><legend>News Section</legend><fieldset class="content-multigroup-wrapper content-multigroup-0"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> LeapBand is wearable fitness tech… for kids? </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>We discerning adults have our Fitbits, Samsung Gear Fit, and any number of other wearable tech options to choose from, but LeapFrog is aiming dramatically younger with its new LeapBand.</p> <p>Targeted at children ages 4-7, the LeapBand activity tracker is a wristband that tracks and encourages movement while doubling as a watch and displaying images of cartoon animals as virtual pets. Being active earns the wearer points, which in turn can be used to play the 50 included activities and tasks.</p> <p>Are your children ready for wearables? You can find out this August when the LeapBand launches in green, blue, orange, and pink varieties for &pound;29.99 apiece.</p> <p>[Source: <a href="http://www.leapfrog.com/leapband" target="_blank">LeapFrog</a>]</p> <p><strong>READ MORE: <a href="http://www.stuff.tv/wearable-tech/top-ten" target="_blank">Top 10 Wearable tech</a></strong></p> </div> </div> </div> <div class="field field-type-hcmvideofield-video field-field-brightcove-video"> <div class="field-label">Video ID/URL:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <div class="messages warning">This video is not currently supported.</div> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-1"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Google releases Docs and Sheets apps for Android and iOS </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p class="p1">Rather than keep its document, spreadsheet, and presentation creation tools&mdash;Docs, Sheets, and Slides, respectively&mdash;locked inside the Drive app for Android and iOS, Google has started making moves to split those services into standalone apps.</p> <p class="p1">Google Docs and Google Sheets apps for both platforms launched today, and a separate Google Slides app is also on the way. Within a few days, Google says that it will prompt Docs and Sheets users within the Drive app to begin using the new apps instead.</p> <p class="p1">[Source: <a href="http://googleblog.blogspot.com/2014/04/new-mobile-apps-for-docs-sheets-and.html" target="_blank">Google Official Blog</a>]</p> <p class="p1"><strong>READ MORE: <a href="http://www.stuff.tv/apple/microsoft-announces-office-ipad/news" target="_blank">Microsoft announces Office for iPad</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Google Sheets for iPad" alt="Google Sheets for iPad" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/googlesheets.PNG?1398993804" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-2"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> The Internet makes NASA use a neon blue-tinged spacesuit </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p class="p1">NASA recently opened up online voting for the design of its new Z-2 spacesuit, and the results are in: the &ldquo;Technology&rdquo; design won out with more than 63% of the tally and nearly 150,000 votes. Said design features multiple grey tones overlaid with garish, glow-in-the-dark neon blue stripes, making it look like something out of Disney&rsquo;s classic film, Tron.</p> <p class="p1">Sadly, the Z-2 isn&rsquo;t actually planned to make it into space, but surely the ground testing photos will make for some killer memes once it goes into service this fall.</p> <p class="p1">[Source: <a href="http://jscfeatures.jsc.nasa.gov/z2/" target="_blank">NASA</a> via <a href="http://www.theverge.com/2014/4/30/5669178/this-electroluminescent-spacesuit-won-nasas-crowdsourced-contest" target="_blank">The Verge</a>]</p> <p class="p1"><strong>READ MORE: <a href="http://www.stuff.tv/interplanetary-internet-nasa-test-our-laser-communication-system-firing-lasers-moon/news" target="_blank">Interplanetary Internet: NASA tests out space communication by firing lasers at the moon</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Thanks again, Internet" alt="NASA Z-2 Spacesuit" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/nasaz2.jpg?1398993804" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> <fieldset class="content-multigroup-wrapper content-multigroup-3"><div class="field field-type-number-integer field-field-section-paginate"> <div class="field-label">Paginate on this section:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Don't paginate </div> </div> </div> <div class="field field-type-text field-field-title"> <div class="field-label">Title:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Saints Row: The Third, Dust free to Xbox Live Gold members in May </div> </div> </div> <div class="field field-type-text field-field-body"> <div class="field-label">Body:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p class="p1">Microsoft&rsquo;s Games With Gold program has largely seemed a pale shadow of what Sony offers its PlayStation Plus subscribers, with the free Xbox 360 games given away to date largely being dated or unremarkable, but this month&rsquo;s slate looks a lot more enticing.</p> <p class="p1">Dust: An Elysian Tail, a gorgeously hand-drawn fantasy side-scroller, is available free from today until 15 May, while the lovably crass open-world action affair Saints Row: The Third can be snagged without payment from 16-30 May. Both come recommended, so if you&rsquo;re an Xbox Live Gold subscriber, don&rsquo;t miss the chance for some gratis gaming in the weeks ahead.</p> <p class="p1">[Source: <a href="http://majornelson.com/2014/04/30/xbox-live-gold-members-get-dust-an-elysian-tail-and-saints-row-the-third-free-in-may/" target="_blank">Major Nelson</a>]</p> <p class="p1"><strong>READ MORE: <a href="http://www.stuff.tv/microsoft/new-redesigned-xbox-360-console-revealed-e3/news" target="_blank">New redesigned Xbox 360 console revealed at E3</a></strong></p> </div> </div> </div> <div class="field field-type-filefield field-field-image"> <div class="field-label">Image #1:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <img class="imagefield imagefield-field_image" width="1200" height="900" title="Saints Row: The Third" alt="Saints Row: The Third" src="http://images.cdn.stuff.tv/sites/stuff.tv/files/saintsrowthird.jpg?1398993804" /> </div> </div> </div> <div class="field field-type-number-integer field-field-make-full-width"> <div class="field-label">Make full width:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Do not make full width </div> </div> </div> </fieldset> </fieldset> http://www.stuff.tv/google/fully-charged-leapfrog-s-wearable-tech-kids-new-google-docs-and-sheets-apps-and-nasa-s-tron-i#comments Android apps Google iOS apps Microsoft Wearable tech Xbox 360 Thu, 01 May 2014 03:44:50 +0000 Andrew Hayward 1436438 at http://www.stuff.tv