The final Harry Potter movie wound up the boy wizard’s story on a high, but what of the game?
It’s fair to say Harry Potter games have rarely matched the quality of the books or films they were based on. Time after time they turned out to be so-so productions that were competent but dull. So it’s not a surprise that the final Harry Potter game ends the series with a whimper rather than a bang.
Not that it isn’t polished. It looks good, the scene settings moments mirror the film almost frame for frame at times and the controls make juggling different spells a breeze.
But polish alone does not make a great game and, for the most part, Deathly Hallows Part 2 is a simplistic clone of Gears of War where spells replace bullets and guns with chainsaws on the end. It’s a game style that jars with the Harry Potter world, debasing JK Rowling’s creation to exchanges of spell casting and hiding behind cover. It’s not even a particularly decent Gears of War clone either.
There are occasional breaks from this misguided formula, such as when you have to guide Hermione Granger to safety as a surging wall of water chases after her. But these moments are too few and too brief.
The Deathly Hallows Part 2 is professional, polished, competent and safe. It never does anything truly terrible but, equally, it never excites, thrills or surprises. In books and film the Harry Potter name is synonymous with imagination. In games, Harry Potter is as dull and conventional as accountancy.