There are few games that change everything. When Metal Gear Solid sneaked onto the PlayStation in 1998, it not only changed the way people think about games, but how they were made.
The hints were always there, of course. Metal Gear Solid wasn’t a new franchise, being the follow-up to two games for the little-known MSX platform that were wholly different from anything else at the time; visions of nuclear disaster, the foundations of the "sneak-'em-up" and most importantly, the introduction of Solid Snake – one of videogaming’s most bad-ass heroes.
But in a harmonious marriage between the PlayStation’s (then) unrivalled graphical output and director Hideo Kojima’s equally unrivalled imagination, Metal Gear Solid laid waste to the gaming landscape as if a nuke had landed smack bang in the middle of it.
The core of the game had you sneaking through the Shadow Moses nuclear facility in Alaska. Players took control of Snake, an isolated, bitter and ruthless stealth agent, against a ragtag group of revolutionary soldiers (including a revolver-wielding madman and a deadly femme fatale sniper), an insane old friend armed with the best bladed weapon since the lightsabre, and scariest of all, a gigantic bipedal tank of destruction - Metal Gear.
[by Michael Copus]
OTHER GAMING GREATS